Vectorworks, Inc Employee PVA - Admin Posted February 16, 2018 Vectorworks, Inc Employee Share Posted February 16, 2018 Usually I see this done with the viewport's Background Render set to Realistic Colors White, or another Renderworks style with colors and/or textures disabled (though this could be done with OpenGL as well in most cases too), then the viewport's Foreground Render set to Hidden Line. 1 Quote Link to comment
Guest Wes Gardner Posted February 16, 2018 Share Posted February 16, 2018 ^^ Yep, Jim's correct...this all assumes you've modeled the building... :-) doesn't work so well in 2D... Here's a link to a webinar that describes this... http://www.vectorworks.net/inspiration/industry-webinars/rendering-for-everyday-architectural-drawings Quote Link to comment
mike11968 Posted February 16, 2018 Author Share Posted February 16, 2018 33 minutes ago, JimW said: Usually I see this done with the viewport's Background Render set to Realistic Colors White, or another Renderworks style with colors and/or textures disabled (though this could be done with OpenGL as well in most cases too), then the viewport's Foreground Render set to Hidden Line. that seemed to work but is there any way to eliminate the grayness and just keep the shadows? The look I'm going for is applying the shadows of the top drawing to the hidden line drawing below. Also is there anyway to control the sharpness of the shadows? Quote Link to comment
Guest Wes Gardner Posted February 16, 2018 Share Posted February 16, 2018 Using Artistic Renderworks > Lines and Shadows, you can have the shadow be as dark as you want... Quote Link to comment
Tom Klaber Posted February 16, 2018 Share Posted February 16, 2018 I just discovered this and thought I was a genius. Line and shadow background with the hidden line above works pretty well to give classic shadowed elevation look. I still have not had the gall to go with a full colored or rendered elevations... Quote Link to comment
Gadzooks Posted February 18, 2018 Share Posted February 18, 2018 (edited) On 16/02/2018 at 3:58 PM, Wes Gardner said: Here's a link to a webinar that describes this... http://www.vectorworks.net/inspiration/industry-webinars/rendering-for-everyday-architectural-drawings This link doesn't work for me. Is it blocked now? edit... Thought I should explain. The link opens the webpage, but the video doesn't start. edit.. OK - works if I use the Mac rather than the iPad Edited February 18, 2018 by Gadzooks Quote Link to comment
Matt Overton Posted February 19, 2018 Share Posted February 19, 2018 helps to create some fake sun light objects for the building faces that aren't likely to see any sun. Generally use line and shadow here with lines set to 0 pixels. Quote Link to comment
Tom Klaber Posted February 19, 2018 Share Posted February 19, 2018 14 hours ago, Matt Overton said: helps to create some fake sun light objects for the building faces that aren't likely to see any sun. Generally use line and shadow here with lines set to 0 pixels. VW will not let me use 0 lines - so I have to put .01. Quote Link to comment
bpsabatier Posted March 7, 2022 Share Posted March 7, 2022 So, we've been using this technique for several years now with our Viewports set to a Background Render of Artistic Renderworks, and a Foreground Render of Hidden Line. Using a Heliodon in the model set to cast shadows, we've had great success. The glazing in windows and doors took on a solid fill, and shadows were cast on top of those openings. However, VW 2022 has decided to throw a wrench in our system.... Now, the shadows from the model space beyond the window/door is casting shadows, and no matter what we try with the glazing settings, shadows from inside the model are visible through the windows and doors. Even setting the glazing class to None, with a solid fill, has no effect on the shadows beyond the glazing. Still visible. I tried putting a roof texture in the glazing, and it will show the roof texture, but still show the shadows beyond the glazing. This is an obvious glitch. It hasn't happened with every file. But we've tried everything we can with various viewport settings, Heliodon settings, glazing class settings, window and door settings.... nothing changes the shadows being cast behind the glazing. If anyone has any clue what could be going on, your help would be much appreciated. 1 Quote Link to comment
The Hamma Posted March 8, 2022 Share Posted March 8, 2022 3 hours ago, bpsabatier said: nothing changes the shadows being cast behind the glazing. Can you send a sample? Quote Link to comment
line-weight Posted March 8, 2022 Share Posted March 8, 2022 Does it only happen where the glazing is part of a door/window object, rather than where, for example, the object is just a an extrude with the glass material attributes applied to it? Quote Link to comment
Guest Wes Gardner Posted March 8, 2022 Share Posted March 8, 2022 @ bpsabatier - this is a known issue...a bug report has been submitted... Wes Quote Link to comment
George K Posted June 22, 2022 Share Posted June 22, 2022 Hello, Looking at some of the visuals shown back in 2018 other than the foreground and background settings in the rendering artistic rendering options (Wes believe you had a snapshot of it) does the sun/light position need to be set in the model? following the steps i get the look minus any shadows. using mac/VW2022 Fund/Arch/Rendw. george Quote Link to comment
Guest Wes Gardner Posted June 22, 2022 Share Posted June 22, 2022 @George K - yes, a light object (I usually use the Heliodon) must be used...the Heliodon will give you the opportunity to accurately place/predict the time of day and therefore the shadow ... for some of my renderings, to get shade/shadow on the North side of a model (a place where shadow will never be except if you live on Tatooine where there are two suns 🙂 ), I use TWO Heliodon objects and place them each in their own Class...In this manner you can toggle on/off the appropriate "sun" and place the Heliodon at the correct angle (even if it could never actually be there on earth) in order to get the shadow visual that I'm after. A bit of experimenting will show the result... Another trick to get your renderings to look really sharp is to boost the DPI of the sheet layer up...the default is 72 which is OK for plan views but for renderings you need to bump it up - maybe to 300 or even 600 hundred - yes it will increase rendering time but in some cases, it's worth it....on the flip side, if you're trying to get your "sun" positioned just right and you're just looking at results, set the DPI down to 40 or so and you'll get a rendering pretty quickly...it'll be blurry but it will show the shade/shadow angle Hope this helps Wes Quote Link to comment
George K Posted June 22, 2022 Share Posted June 22, 2022 Hi @Wes Gardner thanks for your prompt reply, quick follow up question - is the Heliodon an additional VW plugin or hidden (code for i cant find it) somewhere within the software? G Quote Link to comment
Guest Wes Gardner Posted June 22, 2022 Share Posted June 22, 2022 @George K it should be in your "Visualization" toolset (the thing that looks like a light bulb) Quote Link to comment
George K Posted June 22, 2022 Share Posted June 22, 2022 Hi @Wes Gardner....Found it ! Quote Link to comment
George K Posted June 22, 2022 Share Posted June 22, 2022 Thank you @Wes Gardner Quote Link to comment
Boh Posted June 22, 2022 Share Posted June 22, 2022 Rather than use classes to toggle off or on different heliodons I find it quicker to use the visualisation palette. Not sure this is in all versions of vw tho. 1 Quote Link to comment
zoomer Posted June 22, 2022 Share Posted June 22, 2022 I use Classes for Heliodon alternatives mainly for my Viewports renderings. Like to match the look of my rendered Elevations by 2 opposite suns to lite all 4 elevations from a 45° angle at an even brightness. Can be also used for day/night, alternative sun directions for a special perspective and so on. By Class allows to control all viewports to use the desired heliodons. Just for switching in View Panes, the Viz palette is faster of course. (But I am so used to switch the Classes there too) Quote Link to comment
mlizarraga Posted July 6, 2022 Share Posted July 6, 2022 On 3/8/2022 at 6:35 AM, Wes Gardner said: @ bpsabatier - this is a known issue...a bug report has been submitted... Wes @Wes GardnerIs there anywhere we can find updates on the fix for this? Its happening to a lot of the models in our office Quote Link to comment
Guest Wes Gardner Posted July 7, 2022 Share Posted July 7, 2022 Here are a couple of views (purposely shot at a low res.) using Artistic Renderworks - the upper one is "Lines & Shadow" and the lower one is "Cartoon". Are you getting something different or is your expectation something different? Wes Quote Link to comment
mlizarraga Posted July 7, 2022 Share Posted July 7, 2022 I think we've figured out a solution. This model is in the cloud. The first photo is how it is rendered in Artistic Renderworks on my machine which has the most recent service pack. The second photo is how the same settings are rendered on my coworkers computer, I'm having him download the current service pack to see if this solves it. I haven't seen cartoon mode before, we usually add color overlays in annotation. Thx. Quote Link to comment
Administrator JuanP Posted July 25, 2022 Administrator Share Posted July 25, 2022 The Heliodon tool is part of the Visualization Tool Set palette and you can find it in any of the Design series products of Vectorworks, Architect, Landmark, Spotlight and Design Suite. Unfortunately, it is not part of Fundamentals. Quote Link to comment
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