Haydenovative Posted February 6, 2018 Share Posted February 6, 2018 Heya Team, I'm hoping there is an easier solution than my current long winded workaround. I am currently drawing an exhibition space with 12 meter walls. There is multiple colours of wall is it goes, I was hoping for a way to tell a wall to be one renderworks texture from 0mm-2000mm another texture 2000mm-5000mm and one from 5000mm and up. I currently have to duplicate all of the walls and stack them to get this effect. Is there a non Architect answer to doing this? Thanks so much! Quote Link to comment
Bas Vellekoop Posted February 6, 2018 Share Posted February 6, 2018 (edited) 1 You could create 1 Render works texture in photoshop with the desired heights/textures and apply. this to the wall. 2 You could create a wallstyle with components. These components you could give a specific height and texture and only a width of 1mm. In plan you can turn these components off so the don't mess up your plan. Edited February 6, 2018 by Bas Vellekoop Quote Link to comment
Bas Vellekoop Posted February 6, 2018 Share Posted February 6, 2018 (edited) A very quick test/example with components. I smashed something together really quick so the settings aren't ideal. You have to put everything in its own class and with his own texture and line types etc. test.vwx Edited February 6, 2018 by Bas Vellekoop Quote Link to comment
barkest Posted February 6, 2018 Share Posted February 6, 2018 Look at the wall square on and then take a screenshot. Go into Photoshop or similar and bring in the screenshot. Colour as required. Add it to your single wall and adjust with the attribute mapping tool. It will be the correct proportions Quote Link to comment
Haydenovative Posted February 6, 2018 Author Share Posted February 6, 2018 These are all just fantastic! Thank you so so much for the time and effort in putting this together!! Quote Link to comment
cberg Posted February 7, 2018 Share Posted February 7, 2018 (edited) Is there any way to make the 1000 mm bands stay the same size even if the height of the wall changes? One of the problems with wall components (at least as I've been able to determine) is that they appear to function via offsets, which is rather odd and not especially architectural/construction minded. Most people (who are not computer programmers) build walls from the ground up, not the top down. Unfortunately, you can't create a bottom offset with a negative number (i.e positive value). I'd like wall components to be able to be consistent rather than contingent on the top height of the wall. For example, I'd like to set a 40" (1000mm) band of tile around my bathroom. I'd like to control the elevations of each element from the bottom of the wall, or some other consistent control point. Maybe a universal global model elevation system. I shouldn't have to do math to determine offsets if the heights of my walls are not consistent or if they change over time. Ideally, the top of the wall offset should not define the height of the component material, unless you want it to. Sure you probably can do this via levels or stories or whatever we're now calling this super confusing function. Instead, this should all happen per the wall object/ wall style. Edited February 7, 2018 by cberg Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted February 7, 2018 Vectorworks, Inc Employee Share Posted February 7, 2018 Here's one more way using the "Lines 2" option in the Tile shader of the texture. Note that there is limited control over the size of the stripes, but it might be workable for some cases. Set Color to Tiles Set the Size as needed Edit the Tiles shader: Set the Grout With and Bevel Width to zero Set the colors as needed Striped Wall.vwx Quote Link to comment
Haydenovative Posted February 8, 2018 Author Share Posted February 8, 2018 That's amazing too! Thank you so much for the time in responding! Quote Link to comment
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