zeno Posted February 5, 2018 Share Posted February 5, 2018 Hello everyone I started yesterday a new work, and for now I'm trying new views in very very low resolution. But It is possibile to have too many differences between a fast and accurate rendtrworks style for internal view? They are the 2 default render style's system. Exept for quality, the only big difference is the rebounds Thank you all Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted February 5, 2018 Vectorworks, Inc Employee Share Posted February 5, 2018 Hello Zeno: You should only use styles that have Indirect Lighting set to Interior, for this kind of scene. Turning off indirect lighting to only see direct lighting (if that is what the top image is using for a setting) can be used as a diagnostic. It looks like this scene doesn't have any significant light sources in it, I'm guessing some textures are set to use Glow like behind the panels on the right wall? Glow only shows when indirect lighting is not None, so that can account for the differences between these two images. If the lighting splotches don't get better with higher Indirect Lighting quality settings I would look into making sure the lights and/or glow surfaces have some separation from their neighboring objects. Quote Link to comment
zeno Posted February 5, 2018 Author Share Posted February 5, 2018 13 minutes ago, Dave Donley said: Hello Zeno: You should only use styles that have Indirect Lighting set to Interior, for this kind of scene. In fact, fast interior render default style has only 4 rebounds. Indirect lightning is too important, I mean, for give a realistic interior scene. Yes: some texture are set to Glow, but for the moment I turned off the background, replace it with 2 big photos-texture with retro-illumination set to 20% and increase some glow power in the scene. The result is better for now (the resolution is very low, I'm in a trying phase, maybe I will post later or tomorrow the final results) Quote Link to comment
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