Kaare Baekgaard Posted January 3, 2018 Share Posted January 3, 2018 The most basic textures – metals, glass, plastic, etc. have not been updated for a decade, and they do not take advantage of the many new features, that have been added since. There are a lot of nice Arroway textures for architectural surfaces, but the most basic of materials – like aluminum – really stink. It would be my guess that many VW users spend a great deal of of time tweaking bad textures and it does take a lot of effort to get them just right. Perhaps you could ask a talented intern to redo them? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted January 3, 2018 Vectorworks, Inc Employee Share Posted January 3, 2018 Agreed, a lot of the old items we have in there pre Cloth, Metal, Brick, Displacement etc are image based and now comparatively substandard to a lot of the rest of the library. I very rarely use the stuff from the Default list and find myself either building from scratch or using the Resource Manager search, but many new users might not know to do either of these things and think that they were limited to these older options. Adding this to a similar wish submission. Quote Link to comment
rDesign Posted January 3, 2018 Share Posted January 3, 2018 4 hours ago, Kaare Baekgaard said: but the most basic of materials – like aluminum – really stink. I agree 1000%; This is something that should not be too difficult to implement in the next major release of Vw2019. Quote Link to comment
Kevin McAllister Posted January 3, 2018 Share Posted January 3, 2018 I often build things too. I think the Library items all need to be tagged with the date/version they were added to the Library and the Resource Manager needs a way to sort by this tag. I find that if the online libraries are turned on you can get a lot of duplicate textures, most of them being very old and not updated to use the new shaders. Kevin Quote Link to comment
Jim Smith Posted January 3, 2018 Share Posted January 3, 2018 25 minutes ago, Kevin McAllister said: I often build things too. I think the Library items all need to be tagged with the date/version they were added to the Library and the Resource Manager needs a way to sort by this tag. I find that if the online libraries are turned on you can get a lot of duplicate textures, most of them being very old and not updated to use the new shaders. Kevin +1 Quote Link to comment
Kaare Baekgaard Posted January 9, 2018 Author Share Posted January 9, 2018 On 3/1/2018 at 3:52 PM, JimW said: Agreed, a lot of the old items we have in there pre Cloth, Metal, Brick, Displacement etc are image based and now comparatively substandard to a lot of the rest of the library. I very rarely use the stuff from the Default list and find myself either building from scratch or using the Resource Manager search, but many new users might not know to do either of these things and think that they were limited to these older options. Adding this to a similar wish submission. Thanks. Perhaps you could also make a request for a useful set of metallic shaders? The metallic pulldown menu includes niobium, magnesium oxide, tantalum and several others, that I may have read about. Like most VW users, however, I tend to go for somewhat less exotic materials – like stainless steel, aluminum and brass – all of which are excluded. I wish someone sensible would shout that to the developers. Quote Link to comment
Bruce Kieffer Posted January 11, 2018 Share Posted January 11, 2018 Agreed, this could be improved. Quote Link to comment
Markvl Posted January 16, 2018 Share Posted January 16, 2018 On 1/9/2018 at 8:39 AM, Kaare Baekgaard said: Thanks. Perhaps you could also make a request for a useful set of metallic shaders? The metallic pulldown menu includes niobium, magnesium oxide, tantalum and several others, that I may have read about. Like most VW users, however, I tend to go for somewhat less exotic materials – like stainless steel, aluminum and brass – all of which are excluded. I wish someone sensible would shout that to the developers. I have thought about this too. When I first saw the list I thought wow this seems kinda technical. Where are the basics that everyone will understand? Needs improvement. Quote Link to comment
Benson Shaw Posted January 17, 2018 Share Posted January 17, 2018 (edited) On 1/9/2018 at 4:39 AM, Kaare Baekgaard said: Perhaps you could also make a request for a useful set of metallic shaders? The metallic pulldown menu includes niobium, magnesium oxide, tantalum and several others, that I may have read about. ++++1 and maybe a simple Transparency texture? Otherwise I Create a new texture every time I need a see through 3d poly or extrude or other. And forget to save to Faves of course, because I’m mad there wasn’t one in the default pulldown. And a landscape flagstone one that is irregular, non grid stones in addition to the current one that is grid of cut squares -B Edited January 17, 2018 by Benson Shaw Use your words Quote Link to comment
Jonathan Reeves7 Posted January 28, 2018 Share Posted January 28, 2018 I Totally agree with these post. The problem these days is that there are too many material of poor quality, which put people off and lead bad redness and poor perception of quality. I really think that less textures but of better quality should bee the goal for the next release. I know some of this is subjective, but its pretty obvious which very old textures are now so dated its better to remove them ( or put them in a legacy libraries folder if you ) and upgrade the ones that are left. Jonathan Reeves is an award winning architect, author of Innovative Vectorworks BIM and professional Vectorworks & Twinmotion Partner specialising in Training Sales, 3D, and BIM.Websites: http://www.jra-vectorworks-cad.co.uk/ Quote Link to comment
zoomer Posted January 28, 2018 Share Posted January 28, 2018 +1 for cleaning up and the legacy folder. And a + for PDF texture image previews in full res, as long as not possible in RM. Quote Link to comment
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