The addition of the Subdivision tool is a big step forward. Can it be made more intuitive? Right now, it is the opposite of user friendly. Seven points:
- To make a basic rectangular object with curved edges, it seems one must start with a sphere & amend this object = dopey
- The lag time & hang-ups are very frustrating
- Why not allow other 3D object to be converted to a solid that may be edited as a subdivision ?
- Rather than a bunch of engineer style interfaces going back & forth to stuff at the top of the page with click-it-t-clicks, why not a right click that allows for free flow editing?
- Why a show a mesh that can't be edited? If one shows a mesh, it should allow one to edit that face
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Jim Smith
The addition of the Subdivision tool is a big step forward. Can it be made more intuitive? Right now, it is the opposite of user friendly. Seven points:
- To make a basic rectangular object with curved edges, it seems one must start with a sphere & amend this object = dopey
- The lag time & hang-ups are very frustrating
- Why not allow other 3D object to be converted to a solid that may be edited as a subdivision ?
- Rather than a bunch of engineer style interfaces going back & forth to stuff at the top of the page with click-it-t-clicks, why not a right click that allows for free flow editing?
- Why a show a mesh that can't be edited? If one shows a mesh, it should allow one to edit that face
- Why not integrate the Push-Pull with this tool?
- Why no real control through the IOP?
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