Jump to content
  • 12

Do not snap to self!

Kaare Baekgaard


When I work with subdivisions, nurbs or meshes, I have to turn off snapping temporarily in order to move vertices by a tiny amount.


If I don't, the vertex will snap to its own original position and prevent the move. Yes, I can move it a lot, but I cannot move it a little.


I wish, there was an option – under the 'Snap to Object' tool preferences – to prevent points, vertices, subdivision controls etc. from snapping to themselves.


Does that make sense?

Link to comment

5 answers to this question

Recommended Posts

  • 0

Yes please! This would be useful across the board.


Even making a simple rectangle slightly wider is difficult because it snaps to its own edge. (Why would you ever want to modify something to be the exact size it already was?)


Of course you can always hold the tilde key (~) to temporarily disable snaps, but not everyone knows this and it can sometimes be clunky. Having the option to always prevent self-snapping would be an awesome improvement.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...