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WesR

2018 seating tool performance

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Since upgrading to 2018 the seating sections have been drawing very slowly in the 2D plan view. It was always a little sluggish in 2017 but now I find it pretty much unusable for anything exceeding 1000 seats. Is this normal behavior or is there a problem with my configuration or hardware?

 

Here's a comparison between 2017 and 2018.

https://www.youtube.com/watch?v=jJFmg7xGHZ0

 

Edit:

Just to partially answer my own question I did the same comparison on my Macbook Pro. Here the difference between 2017 and 2018 is negligible. 

https://www.youtube.com/watch?v=0wDamDul6rg

Edited by WesR

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Hello @WesR,

 

Is that problem happening only for the Seating Section or it is that slow for every file that has > 1000 symbols? I mean the Seating Section just calculates the points and the rotations of the seat symbols, but the rendering is responsible for drawing them.

 

Try the same procedure(changing from 3D to top/plan) with a file that has a lot lighting devices for example. What are the results? 

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On 12/18/2017 at 8:15 AM, Asen Valchev said:

I mean the Seating Section just calculates the points and the rotations of the seat symbols, but the rendering is responsible for drawing them.

 

There's definitely a performance hit that comes with the seating section tool. Drawing those same 1800 seats without using the seating section tool takes around half the time. Here's a comparison:

https://www.youtube.com/watch?v=fy-LYY8tdj0

 

On 12/18/2017 at 8:15 AM, Asen Valchev said:

 

Try the same procedure(changing from 3D to top/plan) with a file that has a lot lighting devices for example. What are the results? 

Same test with an array of 1800 lighting instruments showed no change between 2017 and 2018.

https://www.youtube.com/watch?v=xalm7KFIZBU

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I've just run into a problem with this tool as well.  It's been working fine for me generally, but I just started a project incorporating a Stageline SL-100.  It's got quite a few pieces to it.  I looked around the forum for possible ideas about my problem, and it appears to just be the amount of 'stuff' in my project.  What the program does is hang, not crash.

Comparing how the program uses my CPUs is interesting.  When rendering, it uses all 8 cores. (I have 2 quad core CPUs). However, I checked during the hang, and it was only using one core. 

Am I correct in assuming this is a CPU operation, and not a GPU one? 

Can anyone else speak to this problem?

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