texture shift with mode

2 posts in this topic

If you look at the attached image, it shows the same wall corner with quoins, rendered in OpenGL (left) and Final RW (right).  Notice that both textures make a shift in the brick joints.  Thus, I can render it with the joints lined up in one render mode, but if I switch modes, then the joints no longer line up.  This is NOT a matter of using "world origin" since  I tried it both with and without that checkbox marked.   Also, notice in the left image the horizontal joint seems to be skipped for every 6th course.  I am primarily interested in getting the horrid joints lined up, but notice the vertical joints also shift.


Can anyone tell me how to fix this ?   Is it fixable ?

test render.jpg

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