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triangulate 3D Polygons - NURBS curve connecting - to generate solid volumes


Heblon

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Hi there,

 

is there a way to triangulate 3D Polygons?

I would like to triangulate a tapered extrude and two 3D Polygons that close the top and button, afterwards i would like to sum them to a solid volume.

 

Also I'm curious if there is a NURBS curve connecting node aviable, this might be the better workaround.

 

Cheers!

 

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