Stephan Moenninghoff 386 Posted November 30, 2017 Creating Marionettes with a lot of options is currently hard because none of the controls can be made available dynamically. This is where I had hoped the valve node would help. I have made this simple script to demonstrate what I am after. As you can see, disabling "Option 2" does not disable "Set Colour 2". I wonder if this is being considered as a future option? Quote Share this post Link to post
Marissa Farrell 464 Posted November 30, 2017 The only thing the valve node does is prevent the rest of the network from running. There is no way at this time to dynamically change the controls that appear in the OIP, those are defined by the scripts prior to runtime. Quote Share this post Link to post
Stephan Moenninghoff 386 Posted November 30, 2017 OK. Someting to consider though. My scripts are getting messy in the OIP :-) Quote Share this post Link to post