Moto2 Posted November 29, 2017 Share Posted November 29, 2017 Ive done this a few times quick and dirty but never seems to look quite right. Im trying to create a texture out of a real world photo of the flooring intended to be used. I create a new texture using the image photo. Seems no matter how I align or scale or offset it seems i always see the dreadded repitition of the texture leaving it looking unrealistic. Was hoping maybe someone could share their method in creating these types of textures.? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 29, 2017 Vectorworks, Inc Employee Share Posted November 29, 2017 With a real photo, you will almost always get repetition unless your photo is of an area comparable or larger than the area you plan to texture. There are various resource available for "seamless" textures and wood flooring features heavily in it, but unless you apply another procedural shader like Noise overtop it, you'll still get a bit of repetition. If you can post the image youre working with and the results you're getting I can possibly assist. Quote Link to comment
rgcn Posted November 29, 2017 Share Posted November 29, 2017 I followed the technique demonstrated by affinity photo here to create my own seamless textures. I'm sure the same technique works for photoshop, but I prefer using Affinity Photo. https://vimeo.com/134838293 After you finish the texture, you can create a bump map of the image to give it some more realism. Rob Quote Link to comment
Moto2 Posted November 29, 2017 Author Share Posted November 29, 2017 (edited) I actually watched that video a few times. Got pretty close to that but again was looking for how others might go about this as my results were not that great. Sometimes you question if your workflow is all wrong! I attached a quick pdf and the photo I was attempting to use. Im only experimenting in order to get better with texture creation/appearance. Bathroom Model.pdf Edited November 29, 2017 by Moto2 Quote Link to comment
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