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Window opening floor level but cill not


nikihoops

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Hi all,

 

So I have a window where the opening is floor level but the cill is not.....how do I create this in 3D Vectorworks? Ive attached a photo of the window I'm trying to re-create & a screenshot of my 3D model. I find the 3D aspect of modelling far easier for new builds rather than existing where there are quirks and details that are fiddly; but I'm getting there and I am now enjoying using the 3D side of Vectorworks (at last!).

 

Thank in advance. 

Screen Shot 2017-11-10 at 10.10.22.png

UNADJUSTEDNONRAW_thumb_400.jpg

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20 minutes ago, nikihoops said:

window first floor far left

 

Errr - far right? (no worries - more coffee? lol.)

 

You'd have thought the option to splay was was made for this. Nah - well thought through by the boffins, but flawed by a (lack of) simple addition command set to state where the splays should be.

 

5a058a7c8958f_ScreenShot2017-11-10at11_12_29.thumb.png.c5a31d43988f768083254042cbb8d045.png

 

These settings give you this..

 

5a058abf28c42_ScreenShot2017-11-10at11_13_28.png.d660aff05dbd3cef4a115ee510bdd1bc.png

 

Just an extra tick in the box for left and right only would be good. And I can't be bothered to raise the issue of 'finishing' the wall surfaces. - Oh I did (silly me)

 

You could 'fiddle' this (yes VWX needs fiddles/workarounds all the time.)

 

Build an appropriate shape to create a wall recess on the inside of the window. Shape on plan and then extrude - in your case floor level to window head.

 

5a058bf010294_ScreenShot2017-11-10at11_21_21.png.3a829db800fce1ed47455922a615606a.png

 

Highlight wall and 'shape' and

 

Choose AEC > Create Wall Recess....

 

5a058d624e033_ScreenShot2017-11-10at11_28_09.png.d628923c45f36fe2ed4721952f8fbc61.png

 

I've then had to 'dress' the wall finish in.

 

Works, but not as good as VWX boffins could (should) make it.

 

Hope this helps.

 

 

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Currently on my next cup! can't believe I got my lefts and rights wrong (hangs head in shame)

 

Yours looks great, just what I need. All the points you mention I totally agree with and have been scratching my head as thought there was a simple way to do it and I was just missing it.

Another thing with the splay is that it does this to the head also; as you see in my photo the head is flat! 

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1 minute ago, Gadzooks said:

@nikihoopsAgree - could be a lot better. But work arounds and your knowledge of VW in that respect will help a lot. Its what the forum is great for.

 

I think if you were drawing this as new build I would use @Christiaan's way as you would end up with more accurate materials shown on plan.

 

HTH

Thanks really appreciate your help.

 

Have a good day.

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The problem is they're Wall Caps and as such they're the same class as your Wall, so you can't control by Class. I thought setting the window to "full break without caps" in the OIP would turn it off but it's not doing this in v2017 or v2018 for a window/door object. Only for a symbol. So you could make your windows into Symbols, and then the option above will work. Otherwise, if you need a quick fix, you could mask over with polygons.

 

Gadzooks will probably have a better answer.

Edited by Christiaan
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5 hours ago, Christiaan said:

Gadzooks will probably have a better answer.

 

Thanks Christiaan - I appreciate that. (Blimey - better come up with something half decent ;) )

 

Sorry @nikihoopsI may have left you hanging a little there, as I assumed from your OP that you wanted to prepare a 3D client presentation. You're quite right, the solution I suggested is far better in 3D. And, as you've found, 2D is irritating - to say the least - with the way VW wants to 'cap' everything. Your screen shot highlights not only the caps attributed to the window (obviously not normally seen in 'normal window/wall situations), but also the extra lines from the wall recess operation (which you can't really do much about in terms of adjustment of the solid used to punch the recess).

 

As you've already discussed, the quick work-around is a liberal dose of polygons to mask the offending lines. If you choose to do that, you might as well make something 'useful' and create a floor covering for the room. Attach an image to it and leave it as a 2D only object (which will remain in place in your 3D visuals) .

 

I've added carpet..

 

5a09f5916cd85_ScreenShot2017-11-13at19_41_28.thumb.png.203559ff38945b0e23f39551b1c2e347.png

 

The fact that I see you've chosen to present the wall in a neutral white helps an alternative solution, as we can easily get rid of the cap lines another way.

 

The wall I've used comprises just the one component..create yours as you wish...

 

5a09f77dadcd5_ScreenShot2017-11-13at19_49_30.thumb.png.c577b888e878f52f75efdd241d8125d9.png

 

Set the component's attributes when you create it..

 

5a09f92a96f2a_ScreenShot2017-11-13at19_53_00.thumb.png.e03179b30f6c0421955a192fddcdc4fd.png

 

Just create the component as you wish the wall to be  - white fill and reasonably heavy black left&right pens are chosen here to match yours.

 

BTW - The thickness at 371 is just random (from an earlier wall)  - set your own.

 

Once the component has 'outstanding' features, you can turn off the wall from showing...

 

5a09fb4fccc8e_ScreenShot2017-11-13at20_01_38.thumb.png.1718c49241aaee25c4212b0b6d3d94ac.png

 

Change the wall to basically 'nothing' and set the caps to use use those wall settings.. Obviously. there are a few ways of doing this (using white for the pen?) but I think as shown is a safe option to kick-off with.

 

Note: You could also 'play' with classes and set the attributes by a class created just for this purpose.

 

Returning to the wall, nothing now shows through for the caps. I've taken the 'carpet' away to prove!!

 

5a09fc535ae2f_ScreenShot2017-11-13at20_03_31.thumb.png.86b98cb5945d4fd2d57a4420c4a681fc.png

 

And, of course, your 3D is unaltered...

 

Screen_Shot_2017-11-13_at_20_38_45.thumb.png.d70bc4b48792ad2c19a2209228317153.png

 

 

 

There are a few 'options' in this process and others might have better alternatives. Have a play and tweak it the way you want it!

 

Hope this helps as a start.
 

 

 

 

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13 hours ago, Gadzooks said:

 

That amazing thank you.

 

I was (and still am) creating a  3D presentation as such but I also need/want my 2D plans to look right too from the same model. I dont want to be doing things twice, although it does feel like that sometimes to get both 3D and 2D looking right.

 

I will take a good look through the options above and have a play with it; as soon as I can get my Vectorworks to open that is! 

 

Thanks again

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  • Vectorworks, Inc Employee

Another variation on this with a Wall Feature:

 

Create a 2D polygon, select it and the wall, and use the Clip Surface command.

5a0c40fb5ea82_ScreenShot2017-11-15at8_25_23AM.thumb.png.64693b687f1ea78e2cfa1fa54069e7ea.png

 

A wall feature will be created. In the Object Info palette, set the Right Side Wrap to the desired component and set the Offset from Wall Top to get the niche to align with the top of the window. This method does creates pretty good Top/Plan graphics and also carries the outside component finish into the cutout in 3D.

 

5a0c40fdcee59_ScreenShot2017-11-15at8_26_26AM.thumb.png.89102fa8ea6ca1e8af41d0e0817bfe27.png

 

5a0c40ff622bb_ScreenShot2017-11-15at8_26_46AM.thumb.png.80f0e43e32a6f030df497373af103af8.png

 

5a0c410356e58_ScreenShot2017-11-15at8_26_56AM.thumb.png.1f6fb17f599a9bd81f685d0136c39852.png

 

 

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  • 2 months later...
On 15/11/2017 at 2:37 PM, Matt Panzer said:

Another variation on this with a Wall Feature:

 

Create a 2D polygon, select it and the wall, and use the Clip Surface command.

5a0c40fb5ea82_ScreenShot2017-11-15at8_25_23AM.thumb.png.64693b687f1ea78e2cfa1fa54069e7ea.png

 

A wall feature will be created. In the Object Info palette, set the Right Side Wrap to the desired component and set the Offset from Wall Top to get the niche to align with the top of the window. This method does creates pretty good Top/Plan graphics and also carries the outside component finish into the cutout in 3D.

 

5a0c40fdcee59_ScreenShot2017-11-15at8_26_26AM.thumb.png.89102fa8ea6ca1e8af41d0e0817bfe27.png

 

5a0c40ff622bb_ScreenShot2017-11-15at8_26_46AM.thumb.png.80f0e43e32a6f030df497373af103af8.png

 

5a0c410356e58_ScreenShot2017-11-15at8_26_56AM.thumb.png.1f6fb17f599a9bd81f685d0136c39852.png

 

 

 

Thank you so much for your help. I have tried to create it with a 3D model or an irregular polyline, but it doesn't work.. it is correct?

 

 

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  • Vectorworks, Inc Employee
24 minutes ago, Zeno said:

Thank you so much for your help. I have tried to create it with a 3D model or an irregular polyline, but it doesn't work.. it is correct?

 

 

Hi Zeno,

Right. This only works with 2D poly added/clipped from a wall. Unfortunately, 3D geometry is not handled the same.

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