A number of users have expressed interest in a faster version of Hidden Line. If its possible that OpenGL could be modified extensively enough to include things like wall stacking line omission and surface hatches then OpenGL could be a feasible replacement for Hidden Line in many situations.
There are a number of items that users have requested be included in OpenGL:
1) Surface Hatches - Should display identically in size and alignment to Hidden Line and/or Renderworks modes.
2) Reflectivity, including blur, even if in a reduced capacity to Renderworks.
3) Identical texture scale and mapping orientation appearance for Tile and other non-image-based textures. Tile and Metallic textures being the most obvious.
4) Lit Fog. Vision has it in it's implementation of OpenGL but it would be useful in Vectorworks natively as well.
5) Gobo textures from lighting instruments.
6) Increase the OpenGL limit of 8 light sources.
7) OpenGL should be included as a choice in Renderworks Styles.
8) OpenGL's Draw Edges should reflect the line thickness of traced geometry rather than being based solely on screen resolution as it is currently.
9) Ambient Occlusion should be controlled directly in OpenGL settings, unless this can be removed as a concern entirely by #7.
If you have an interest in something like the above, or have something else you'd like included in OpenGL please upvote this wish and/or reply below.
Edit: Altered the format of this post since it was replied to with solid ideas!
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A number of users have expressed interest in a faster version of Hidden Line. If its possible that OpenGL could be modified extensively enough to include things like wall stacking line omission and surface hatches then OpenGL could be a feasible replacement for Hidden Line in many situations.There are a number of items that users have requested be included in OpenGL:
1) Surface Hatches - Should display identically in size and alignment to Hidden Line and/or Renderworks modes.
2) Reflectivity, including blur, even if in a reduced capacity to Renderworks.
3) Identical texture scale and mapping orientation appearance for Tile and other non-image-based textures. Tile and Metallic textures being the most obvious.
4) Lit Fog. Vision has it in it's implementation of OpenGL but it would be useful in Vectorworks natively as well.
5) Gobo textures from lighting instruments.
6) Increase the OpenGL limit of 8 light sources.
7) OpenGL should be included as a choice in Renderworks Styles.
8) OpenGL's Draw Edges should reflect the line thickness of traced geometry rather than being based solely on screen resolution as it is currently.
9) Ambient Occlusion should be controlled directly in OpenGL settings, unless this can be removed as a concern entirely by #7.
If you have an interest in something like the above, or have something else you'd like included in OpenGL please upvote this wish and/or reply below.
Edit: Altered the format of this post since it was replied to with solid ideas!
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