So I set my height in VW before exporting to webview, I know have some nice option to choose from when I export which is an improvement. No problem with the process so far but when I open the link and swap from orbit to first-person mode and move, the height changes to a predefined number - not helpful in my situation as I have low headroom so I keep getting stuck, there is the walk through walls option but that doesn't help with getting me up the stairs...
In 2017 you have the option to adjust the height of the view (albeit broken for metric users) and the viewer (as far as I'm aware) would use you the height that you set in VW.
1 step forward, 2 steps back... My problems with lighting solved but now the model is not able to be navigated easily.
I'll see if I can get some time to create two sample files showing the difference so others can test.
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Itchy
So I set my height in VW before exporting to webview, I know have some nice option to choose from when I export which is an improvement. No problem with the process so far but when I open the link and swap from orbit to first-person mode and move, the height changes to a predefined number - not helpful in my situation as I have low headroom so I keep getting stuck, there is the walk through walls option but that doesn't help with getting me up the stairs...
In 2017 you have the option to adjust the height of the view (albeit broken for metric users) and the viewer (as far as I'm aware) would use you the height that you set in VW.
1 step forward, 2 steps back... My problems with lighting solved but now the model is not able to be navigated easily.
I'll see if I can get some time to create two sample files showing the difference so others can test.
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