Benny Franke Posted November 3, 2017 Share Posted November 3, 2017 Hello, this is my first post so please tell me if i did something wrong. My problem ist as followed: i create an rectange extrude and put a textlabel on all the 6 sides of the dice. All this is done via Marionette nodes. Once i create a wrapper it still works. Once i create a Marionette Object I can't see the text objects in the 3D view anymore. infos: the text objects are 6 groups i moved into place. anyone an idea? thanks for reading Quote Link to comment
Pat Stanford Posted November 3, 2017 Share Posted November 3, 2017 Can you post a file with the Marionette object so we can take a look? Quote Link to comment
Benny Franke Posted November 3, 2017 Author Share Posted November 3, 2017 44 minutes ago, Pat Stanford said: Can you post a file with the Marionette object so we can take a look? Here is the part i was talking about. If you run it it does work. if you wrap it it still works. if you change to object node it does not. thanks VW_2018_Marionette_Test.vwx Quote Link to comment
Vectorworks, Inc Employee SBarrettWalker Posted November 3, 2017 Vectorworks, Inc Employee Share Posted November 3, 2017 Hello @Spotbenny- I think this has to do with the difference between a Marionette Object and 3D geometry in Vectorworks - a Marionette Object acts like a hybrid symbol, so 2D objects have to be converted to 3D to display outside of Top/Plan. To do this, you can convert your text to polys and then convert those polys to 3D polys. I think that will work. There is a node in the Objects - Text folder called Convert to Poly Group, I believe. Quote Link to comment
Pat Stanford Posted November 3, 2017 Share Posted November 3, 2017 Alternatively, and I don't know if this can be done in Marionette, would be to convert the object to Plane objects instead of Screen Plane objects. There is a Set Plane node in Marionette, but I don't have time to play with it right now. There are also a number of ObjectVariables that control screen plane / layer plane, but again I don't know if those are directly accessible through Marionette and don't have time to check right now. Quote Link to comment
Benny Franke Posted November 3, 2017 Author Share Posted November 3, 2017 Hi @sbarrett , @Pat Stanford thank you very much. that did work. now i have to arrange those labels slightly on top of the dice because they shimmer in openGL view. Is there a snap to surface node or something like this? sorry for all the questions but i can't really find documentation for all the nodes there are. I will definetly try the plane object thing later. Thanks for all the help. Quote Link to comment
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