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Applying image textures in Vectorworks fundamentals


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Yes, Fundamentals can create & display image textures as long as Renderworks is included with Vectorworks.

Just to be sure:

  • Image texture is not same as image fill (attributes palette). Image fill only affects 2d objects.
  • 3d object needs color fill (attributes palette) to accept a texture.
  • Image texture requires two resources in the Resource Manager (v2017 and newer) or Resource Browser (v2016 and prior): an Image resource, and a Renderworks Image Texture created from that image.
  • Note: the Texture creation & edit dialogs also offer the option to select a new image to use as a texture instead of using an existing image resource.  This option creates a texture from the image selected, but does not automatically save the image as an image resource.
  • In the texture definition, set the Color shader to Image, and choose the image resource in the Use an Image from Another Resource menu, or import a new image.

Post back if more help needed.

 

-B

Edited by Benson Shaw
use your words
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