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Rotate an extruded shape


Naos

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With the rotate tool ?

 

Just kidding,

as there are a lot of tools or ways to rotate something in VW hidden all over the user interface.

 

I normally use the Rotate Tool from the a) Tool Icons,

or b) the Modify > Rotate > Rotate 3D

 

a)

In a Iso or Perspective View,

Automatic Plane,

Copy Mode off

 

b)

Angle 90°,

Object Center,

choose suitable rotation Axis.

(Which needs quite some concentration efforts or try and error for me)

Edited by zoomer
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1 hour ago, zoomer said:

With the rotate tool ?

 

Just kidding,

as there are a lot of tools or ways to rotate something in VW hidden all over the user interface.

 

I normally use the Rotate Tool from the a) Tool Icons,

or b) the Modify > Rotate > Rotate 3D

 

a)

In a Iso or Perspective View,

Automatic Plane,

Copy Mode off

 

b)

Angle 90°,

Object Center,

choose suitable rotation Axis.

(Which needs quite some concentration efforts or try and error for me)

Thank you so much! Got it! Super helpful!

Edited by Naos
added note
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8 minutes ago, Kevin McAllister said:

which will make them easier to edit later on.

 

Will it ?

 

For me, Extrudes will always extrude perpendicular to the 2D original Faces.

And when I later edit the Extrude, it will jump into that "special" Plane.

(Which can be quite irritating if you rotated your Extrude over more than one axis,

like when duplicating and rearranging)

And the same would happen if I do the same when drawing my 2D object in 3D space,

no ?

 

Edited by zoomer
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1 hour ago, zoomer said:

 

Will it ?

 

For me, Extrudes will always extrude perpendicular to the 2D original Faces.

And when I later edit the Extrude, it will jump into that "special" Plane.

(Which can be quite irritating if you rotated your Extrude over more than one axis,

like when duplicating and rearranging)

And the same would happen if I do the same when drawing my 2D object in 3D space,

no ?

 

I'm pretty sure it will. The key is that its Screen Plane, otherwise it tries to edit in place as a layer plane object. Its generally a big mess as we all know (and a slightly different / perhaps more unpredictable mess in VW2018). Even if it defaulted to Top/Plan and switched to the "special" plane automatically it would help things.

KM

 

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I would like that it edits in place.

Most times it does.

(I have Screen Plane Option OFFin general in settings)

Just a little irritating if you, for example, switch to a front view to see your 2D object in full 2D appearance,

and your surrounding geometry sits top down beneath or such things.

 

My biggest problem are the view changes between Layer and Edit Mode.

It will keep your View as you had when you edit for the first time,

but when you do view changes there while editing and leave edit mode, you will jump back

to last Layer View - and have to re-orient yourself again each time.

Same fo any edit mode like contour editing our source data editing.

 

And when you go back to edit mode it may not be even the last view from editing but any

arbitrarily view. That constant content hopping away from screen drives me completly nuts.

Edited by zoomer
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