Jump to content

VW 2018 - OpenGL Transparency of C4D Materials


zoomer

Recommended Posts

Screenshot-26.jpg.bd1ac11a42548f7f32e8a17b2af453ec.jpg

 

Screenshot-28.jpg.de5651d8e5440ab717e8ad898e9888b0.jpg

 

 

OpenGL transparency does not work for me in VW 2018 - with C4D imported Textures.

(everything Transparency or Specular "Beckmann" only)

 

Instead of transparency, it shows an opaque image Texture that looks like the symbolic gradient

used in Resource Manager Preview for all Materials that have a transparency channel activated.

(Tiling according to Texture Size set in RM)

 

If I create a pure VW Glass Material from scratch, I get my OpenGL transparency as I was always used.

 

Funny thing is, even when I overwrite all "imported" channels of such a C4D imported Material,

with exactly the same values as the VW RW from scratch uses, which works,

the C4D Materials looks a bit better or different, but you will still notice that gradient.

 

 

And BTW,

I would really like to get rid of that black Triangle, generated on my (C4D Mat) Grass Texture as you can see above.

I am pretty sure that is not black, but exactly that same gradient I was talking about above.

(That triangle is not part of the image and at least it works when exchanged back to C4D)

 

 

Screenshot-27.jpg.8886c523b8cbc285605b646567b0cef8.jpg

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...