Christiaan Posted October 6, 2017 Share Posted October 6, 2017 (edited) How can I get rid of all the lines on the ground/water in this kind of OpenGL render? Edited October 6, 2017 by Christiaan Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 6, 2017 Vectorworks, Inc Employee Share Posted October 6, 2017 The only control you have over this in OpenGL is the Crease Angle in the OpenGL options. If raising or lowering that value does not add or remove the lines you're seeing, then it has to be done in annotations after the fact. OpenGL Edges are faster than Hidden Line but less understanding about what they're tracing over. If those are meshes, they may always have an edge unless you enable/increase Mesh Smoothing. Quote Link to comment
Andy Broomell Posted October 8, 2017 Share Posted October 8, 2017 Are the water and ground individual 3D Polygons, or a Mesh, or something else? If they're individual 3D Polygons, there's no way to get rid of the black lines since they are discrete objects. But if you add them together into a Mesh, the black lines should go away (depending on the crease angle under OpenGL preferences). You might also be able to smooth out the appearance of the trees (if you want) by selecting the green mesh and turning on the Mesh Smoothing in the Render tab (or doing it globally under Document Preferences). 1 Quote Link to comment
Christiaan Posted October 8, 2017 Author Share Posted October 8, 2017 Ah, yes, turn them into a Mesh. Duh, I've done that before! Thanks guys, I'll try that tomorrow. Should work. Quote Link to comment
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