Silence_85 Posted October 6, 2017 Share Posted October 6, 2017 Hey there, I have a 3D headlight symbol, which is looking with the "head" downwards after inserting. When I'm tilting the head for 180 degrees in the 3D frontview, the headlight is looking upwards but the light is still projected to the bottom! How do I change the light orientation in my 3D headlight? Greetings The Dude Quote Link to comment
markdd Posted October 6, 2017 Share Posted October 6, 2017 In Spotlight Preferences you will need to change the Default tilt angle to something other than 0°. It would also be better to give it a focus point. That way, which ever way the 3D portion is orientated, it will always point to where you need it. Hope that helps. Quote Link to comment
Silence_85 Posted October 6, 2017 Author Share Posted October 6, 2017 (edited) The Problem is not the orientation of the fixture itself but the output of the light beam. As you can see in the first picture in my post above, the lamp is facing upwards but the light output is on the ground. If I define a Focus-Point, the light-beam is going the right way but the lamp itself is tilted 180° in the wrong direction ( in Open-GL ). If I render, everything looks fine. Edited October 6, 2017 by Silence_85 Quote Link to comment
markdd Posted October 6, 2017 Share Posted October 6, 2017 Can you send the file. I could take a look? Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.