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Spotlight headlight lightprojection


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Hey there,

 

I have a 3D headlight symbol, which is looking with the "head" downwards after inserting. When I'm tilting the head for 180 degrees in the 3D frontview, the headlight is looking upwards but the light is still projected to the bottom! How do I change the light orientation in my 3D headlight?

Greetings
The Dude

Lampe.JPG

Lampe2.JPG

Lampe3.JPG

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In Spotlight Preferences you will need to change the Default tilt angle to something other than 0°. It would also be better to give it a focus point. That way, which ever way the 3D portion is orientated, it will always point to where you need it.

 

Hope that helps.

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The Problem is not the orientation of the fixture itself but the output of the light beam. As you can see in the first picture in my post above, the lamp is facing upwards but the light output is on the ground.
If I define a Focus-Point, the light-beam is going the right way but the lamp itself is tilted 180° in the wrong direction ( in Open-GL ). If I render, everything looks fine.

Lampe4.JPG

Lampe5.JPG

Edited by Silence_85
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