Chris Gentry Posted October 4, 2017 Share Posted October 4, 2017 (edited) Is it possible to export an image file (png) from a viewport render with a shadow catcher shader applied to a surface? So far my experiments have failed resulting in the surface rendering black when opened in Photoshop. Edited October 4, 2017 by Chris Gentry Quote Link to comment
Guest Selin Posted October 4, 2017 Share Posted October 4, 2017 Hey Chris, if you have a visible background in the viewport, the rendering will be black unfortunately. It should work without the background though. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 4, 2017 Vectorworks, Inc Employee Share Posted October 4, 2017 Yes. Shadow catcher should be applied to the surface that the shadows are being cast on, not the object that is casting the shadows however. It often is wise to set your shadow catcher texture to not cast shadows of its own. Also, make sure to disable any renderworks backgrounds in your rendering style. Using backgrounds for reflection and light work fine, but the visible background needs to be disabled. If you're exporting to an image, then you'll also need to make sure you have Save Alpha Channel checked under the PNG options. A video on this will be out soon. 1 Quote Link to comment
Chris Gentry Posted October 4, 2017 Author Share Posted October 4, 2017 Turning off the background resolved my issue. Thanks! Quote Link to comment
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