Jump to content

Parallax Shader


Recommended Posts

What started the thread above was me trying to work out the new Parallax Shader. Is it possible to have a video or at least an expanded help section on the how's and why's of using it? My biggest question is: will it work on its own with a png file applied to the bump shader?.... At the moment I can't make that work and was wondering what I wasn't understanding about it.

 

Many thanks

Link to comment
  • Vectorworks, Inc Employee

The above explanation is excellent. Parallax is simply an upgraded form of Bump mapping that simulates depth better without the additional geometry generation needed by Displacement. It also doesn't impact reflections and ambient light render times as much since it isn't creating new surfaces for light to interact with. 

Link to comment

What I do not understand is the positive/negative values.

Is it just for mirrorings direction or is it any kind view/light dependency

and has to be re-adjusted for each camera.

 

Or better, when it is good, why is not on by default ?

Edited by zoomer
  • Like 1
Link to comment
  • 1 year later...
On 10/10/2017 at 3:26 PM, zoomer said:

What I do not understand is the positive/negative values.

Is it just for mirrorings direction or is it any kind view/light dependency

and hast to be re-adjusted for each camera.

 

Or better, when it is good, why is not on by default ?

^bump

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...