ronbjr Posted October 3, 2017 Share Posted October 3, 2017 Hi there, This is my first post on the site, please forgive me if it's posted incorrectly or if I have forgotten to add something. I am currently working on a Stage design for my church. I have installed two groups of lighting fixtures, 4-Elation Design Wash LED & 6 - Elation Platinum Spot LED III. If I render in Final Quality Renderworks, the rendering produces light beams from the lights, but the actual quality of the room, walls and auditorium chairs does not look realistic. When rendering using the Renderworks Interior Final setting, the room elements look great, but the beams do not appear. I have tried adding fog, but this did not change the results. In this mode, the only way that I can identify the lighting is from the beams that are created on the floor or stage at my focus points, and the element of the beam that appears to be directly reflected from running along a wall. Any help or guidance that can be given would be greatly appreciated. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 3, 2017 Vectorworks, Inc Employee Share Posted October 3, 2017 Edit the background being used by Renderworks Interior Final Quality and make sure that "Lit Fog" is turned on. The background contains this setting separate from the Render Style. Quote Link to comment
ronbjr Posted October 3, 2017 Author Share Posted October 3, 2017 That fixed it. Thank you. Another question... Is there a way to make the light fixtures themselves show a source light. Trying to make the light's lens look as if it were glowing. Thanks again. Ron Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 3, 2017 Vectorworks, Inc Employee Share Posted October 3, 2017 Not easily, no. This is most quickly done as an annotation or in compositing after exporting the render. Wishes have been filed for lense flaring/bloom/optical flaring styled effects for light objects and instruments. Quote Link to comment
Andy Broomell Posted October 3, 2017 Share Posted October 3, 2017 You can't give it a "halo" glow, no, but you can go into the symbol and add an object to be the lens (if one doesn't already exist), and apply a texture that's set to Glow and set to not cast or receive shadows. Then at least you'll have bright a hotspot in the renders. 1 Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 3, 2017 Vectorworks, Inc Employee Share Posted October 3, 2017 1 minute ago, Andy Broomell said: and set to not cast or receive shadows. SUPER important or this trick can make your beams vanish. Quote Link to comment
ronbjr Posted October 4, 2017 Author Share Posted October 4, 2017 Awesome. Thanks for the info. Ron Quote Link to comment
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