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Zeno

3d support image's brightness

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Hello everyone,

i just have a simple question. I would like to improve the render scene with some 3d support images.. but: could i set the light settings about these objects? they appear all time too bright.

I attach a screenshot: there is a dark scene made deliberately

 

thank you

 

 

Cattura.JPG

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When you create an image prop object, a texture will be generated from the imported image. In the resource manager, edit the texture and then you will probably see Reflectivity set to Glow. You can either edit the glow shader and reduce the glow value, or turn it off entirely.

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And if you're making new image props, turn off the "Constant Reflectivity" checkbox. (I've always wished the dialogue box better explained how "Constant Reflectivity" affects the resulting texture... the text at the bottom should outright say that it simply sets the texture to Glow).

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