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How to reset texture z-height origin?


Christiaan

Question

I buggered around with my Storey levels half through a project (removing a Storey for "Site" that was 20 mm below ground floor FFL) and now I have this problem with textures being offset by 20 mm and I don't know how to reset them. 

 

In the attached screen shot you can see a new wall I pasted into the file on the right. The texture mapping is 20 mm lower than it should be. The texture on the left is an existing wall. If I copy paste both these walls into a new file the texture mapping will match each other. If I set them both to use World Z For Origin things get even worse.

 

So how do correct/reset all of this in the original file?

 

59c4d1bebdc1e_ScreenShot2017-09-22at09_57_35.png.99ccc864b34982c7ff56e5e12795e894.png

Edited by Christiaan
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