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Christiaan

How to reset texture z-height origin?

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I buggered around with my Storey levels half through a project (removing a Storey for "Site" that was 20 mm below ground floor FFL) and now I have this problem with textures being offset by 20 mm and I don't know how to reset them. 

 

In the attached screen shot you can see a new wall I pasted into the file on the right. The texture mapping is 20 mm lower than it should be. The texture on the left is an existing wall. If I copy paste both these walls into a new file the texture mapping will match each other. If I set them both to use World Z For Origin things get even worse.

 

So how do correct/reset all of this in the original file?

 

59c4d1bebdc1e_ScreenShot2017-09-22at09_57_35.png.99ccc864b34982c7ff56e5e12795e894.png

Edited by Christiaan

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Hi Christiaan - I'm sure this is going to turn out that I've not really understood your problem correctly, but you can adjust the texture mapping by the 20mm just by highlighting the wall and entering the adjustment on the OIP.

 

59c7d61cc73fb_ScreenShot2017-09-24at16_51_56.png.6cd35da8a9a1c7d23fd2c32b8fe50102.png

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