Alkistis Posted September 20, 2017 Share Posted September 20, 2017 Hello everybody! (again) I am unsure how to make something in marionette. I have already made an array of objects along a path, which are then subtracted by a boundary volume. The result is the one seen on the screen shot. What I am trying to do now, is create a tube passing from the middle of the top edges of all arrayed objects. I am trying to use the "Get 3D edge" command and then create a NURB, but it doesn't seem to be working. Any ideas? Thank you Quote Link to comment
Vectorworks, Inc Employee SBarrettWalker Posted September 21, 2017 Vectorworks, Inc Employee Share Posted September 21, 2017 Hello, Its hard to know exactly what is happening based on images. If you could share the file that would be much more helpful. The things I notice in the image of the script are 1) I am not sure why there is a Mix2 node - it seems like you are just trying to create three curves based on an original and two offset vectors but I am not sure without seeing the curves and the values in the script. 2) Your circle is not connected to the network so I don't really know how you want to use it. Quote Link to comment
Alkistis Posted September 21, 2017 Author Share Posted September 21, 2017 Hello Thank you for the reply.I m sharing the file here. The loose circle is just pending for now, since I m missing the rest of the script. Maybe sending the script was a bit confusing as it is work in progress.The main point is that I don't know how to create a NURB from points on those arrayed extrusions, in order to eventually create a tube. Sorry for the confusion. Alkistis_tube_trial.vwx Quote Link to comment
Marionette Maven Marissa Farrell Posted September 21, 2017 Marionette Maven Share Posted September 21, 2017 So unrelated to Sarah's comments, which I think still need to be discussed, here's a way to get closer to what you're trying to achieve. I would recommend not using the Get 3D Edge node, because that won't help you with this problem. Instead, I used the Get 3D Info and Get Bounding Box nodes to locate the correct position. These nodes won't be foolproof when you start changing some values in your script, though. I'm sure there's a better way to do it, but this is at least a step in a better direction. Alkistis_tube_trial_v2017_MFarrell.vwx Quote Link to comment
Alkistis Posted September 21, 2017 Author Share Posted September 21, 2017 Aaah! Wouldn' t have thought to do it like this. Thank you! I ll experiment some more on it Quote Link to comment
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