Vectorworks, Inc Employee PVA - Admin Posted September 12, 2017 Author Vectorworks, Inc Employee Share Posted September 12, 2017 Those aren't files I have on hand specifically (I think they're from@Luis M Ruiz, but I'm not positive. ) (CORRECTION: These were from@Stephan Moenninghoff!) They're both reflectivity shaders so they allow you to do other work with the color and bump/displacement to get much more realistic looking materials. Even in this simple test showing a few variants, they're very good looking: 1 Quote Link to comment
barkest Posted September 12, 2017 Share Posted September 12, 2017 No texture mapping options mentioned so I guess that repeat textures or textures with patterns are pointless on Sub-D objects? Please say you have something up your sleeve on this one otherwise its pretty useless again. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 12, 2017 Author Vectorworks, Inc Employee Share Posted September 12, 2017 8 minutes ago, barkest said: No texture mapping options mentioned so I guess that repeat textures or textures with patterns are pointless on Sub-D objects? Please say you have something up your sleeve on this one otherwise its pretty useless again. Unfortunately no. The appropriate parties have been made as aware as I can make them of the limitations to texture mapping. The requests are in, just a matter of them being selected for implementation. Quote Link to comment
barkest Posted September 12, 2017 Share Posted September 12, 2017 30 minutes ago, JimW said: Unfortunately no. The appropriate parties have been made as aware as I can make them of the limitations to texture mapping. The requests are in, just a matter of them being selected for implementation. Not sure about others I can only speak for myself. The Sub-D tool gets better each year but if the forum is any evidence its not being used. There is no point in building a rolls royce engine if you neglect the bodywork. For interior design I see nothing in the upgrade so far apart from a couple of shaders. I hope I am wrong. Interestingly the best things for us are a UK office and more attention being paid to Education (still a long way to go to catch up with others). These things far outstrip 2018 so far. No texture mapping, tris on export, stair tool confusing and at times unworkable and lots of small things that need fixing. The issue I now have is that I can't really complain given that our shiny new UK office agreed to education being free. Thanks to their support and of course yours. Quote Link to comment
Kevin McAllister Posted September 12, 2017 Share Posted September 12, 2017 39 minutes ago, barkest said: The Sub-D tool gets better each year but if the forum is any evidence its not being used. There is no point in building a rolls royce engine if you neglect the bodywork. I'm actually curious about what the first year analytics show...... maybe we need a like/dislike button for each tool so when we use it and get frustrated we can send feedback Kevin 2 Quote Link to comment
Popular Post MullinRJ Posted September 12, 2017 Popular Post Share Posted September 12, 2017 Jim, I want to thank you personally for handling ALL of the advance Teasers, for being the Messenger, and the Dart Board. It is a job extremely well done. You are truly a multifaceted vortex of talent and responsibility. There is no way anybody will know what is on the table before them until AFTER they have supped. May you survive the meal until the dessert plates are cleared. VW 2018's design blended with current technology is a gift to any user who understands the value of a custom tool he or she helped influence, and though I haven't tried most of what is offered, I am thoroughly impressed with the Multiple View Panes, the Unicode implementation, and Plug-In Styles. Multiple View Panes is flashy and everybody will see it in action and understand it right out of the box. The Unicode handling is much more subtle. It will take people longer to appreciate it, but it will be one of the first things they will miss when they try to use older versions of VW. Plug-In Styles may be tricky for some to grasp at first, but it is an excellent way for VW to organize a huge volume of design differences for each manufacturer's library. This approach to managing resources revolutionizes how VW users will handle many large catalogs from an ever expanding source of suppliers. Congratulation to you and all your co-workers. It's time to take a deep breath and relax for 5 minutes. See you at the Summit, Raymond :-) 5 Quote Link to comment
Andrew Davies Posted September 12, 2017 Share Posted September 12, 2017 Well said Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 12, 2017 Author Vectorworks, Inc Employee Share Posted September 12, 2017 4 minutes ago, MullinRJ said: I want to thank you personally for handling ALL of the advance Teasers, for being the Messenger, and the Dart Board. It is a job extremely well done. You are truly a multifaceted vortex of talent and responsibility. There is no way anybody will know what is on the table before them until AFTER they have supped. May you survive the meal until the dessert plates are cleared. Thank you very much, I try! 5 minutes ago, MullinRJ said: Congratulation to you and all your co-workers. It's time to take a deep breath and relax for 5 minutes. I am told they are preparing a little feast this evening. I'll enjoy that thoroughly and then tomorrow, get into the business of identifying items for SP1 and beyond. Make sure to get my attention at the Summit! 2 Quote Link to comment
twk Posted September 12, 2017 Share Posted September 12, 2017 Hats off to another great release. Sure there are some things here and there that need some work. But this MultiView Pane editing has been such a game changer. Just threw a 6 storey/3 tower apartment project into this and its been very stable (2-3hours of play), and working on different views on different towers and different levels all in one view is major productivity boost! 2 Quote Link to comment
Andrew Davies Posted September 12, 2017 Share Posted September 12, 2017 Had a good play today. Multiple Views is fantastic. Even better than expected. I modelled a kiosk - so cool and so much quicker being able to see 3 or 4 views at the same time. It didn't take long to unlearn old habits of hitting keys for different views to flick back and forth. So cool seeing a 3D view come together whilst you work on a side view. Hadn't realised you can have sheet views displayed too. Today - I had to reference info off one sheet view whilst working in another. Another unexpected advantage of multi views. Really well implemented. Well done all!! Hope you're enjoying your celebratory meal tonight !@JimW Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 12, 2017 Author Vectorworks, Inc Employee Share Posted September 12, 2017 And there was much rejoicing, Biplab praising those who went the extra mile, and wearing of newly branded t-shirts! 3 Quote Link to comment
Phil hunt Posted September 12, 2017 Share Posted September 12, 2017 All looks good for the new release....however I can't see why all the secrecy over the new developments of the software that made me not renew my vss for 2018 .....I have made this point before......you have lost a loyal customer......but I wish you well and hope the glossy video delivers.......I am sure it will.......again well done vectorworks.......looks great....... Quote Link to comment
rgcn Posted September 12, 2017 Share Posted September 12, 2017 6 hours ago, JimW said: So, so shiny: These look incredible! Rob Quote Link to comment
nikihoops Posted September 13, 2017 Share Posted September 13, 2017 Thanks for all the info on the 2018 update, much appreciated. And I would just like to say that I LOVE the MultiView Pane editing, I feel this is going to make a huge impact on the way I work and the speed. Looking forward to exploring 2018 further and finding more exciting features. Quote Link to comment
Kevin Allen Posted September 13, 2017 Share Posted September 13, 2017 Has the lease version been posted? I think I'm using RC-1 and have not seen notice of a new version? Quote Link to comment
barkest Posted September 13, 2017 Share Posted September 13, 2017 Ok so after moaning about Sub-D texturing I would like to say that the multiple view option is great. Thank you this is an incredible time saver and will help us a lot Quote Link to comment
twk Posted September 13, 2017 Share Posted September 13, 2017 Hi @Marissa Farrell, @JimW, was there going to be a list of Marionette Improvements? 2 Quote Link to comment
Bruce Kieffer Posted September 20, 2017 Share Posted September 20, 2017 Impressive! Quote Link to comment
joey altalef Posted September 24, 2017 Share Posted September 24, 2017 Hi, where can I find the computer requirements for this new version? Quote Link to comment
Andrew Davies Posted September 24, 2017 Share Posted September 24, 2017 Easy as http://www.vectorworks.net/sysreq Quote Link to comment
Matt Overton Posted October 2, 2017 Share Posted October 2, 2017 Is there a non-marketing change list document that details all the changes, especially the minor ones? Quote Link to comment
Kevin McAllister Posted October 3, 2017 Share Posted October 3, 2017 15 minutes ago, Matt Overton said: Is there a non-marketing change list document that details all the changes, especially the minor ones? Jim detailed some in the second post of this thread but I haven't seen anything beyond that. As an example there's been no information about Marionette though I saw someone post a question asking about it. Kevin Quote Link to comment
twk Posted October 3, 2017 Share Posted October 3, 2017 (edited) 55 minutes ago, Kevin McAllister said: As an example there's been no information about Marionette though I saw someone post a question asking about it. That would be me . And, as our CAD Manager, a non marketing change-list is much needed. The Online Help, does have list though, [http://app-help.vectorworks.net/2018/eng/index.htm#t=VW2018_Guide%2FNewFeatures%2FNew_Features.htm]; But what I'm after are more specific changes to 'EXISTING' tools. There's a long thread somewhere about the 'Edit Site Model Source Data' disappearing. Which I believe is not in the help documentation. As 2018 hasn't been released yet in New Zealand, I can only wait and then explore, once its released here. Tagging @Marissa Farrell, @sbarrettfor any update on this?[RE Marionette Changelist Improvements] Edited October 3, 2017 by twk 1 Quote Link to comment
Marionette Maven Marissa Farrell Posted October 3, 2017 Marionette Maven Share Posted October 3, 2017 @twk A quick list of what's new in Marionette: Menu commands - Users can now convert their wrapper nodes to Menu Commands by right clicking and choosing 'Convert to Menu Command." These commands can be accessed by going to Tools > Marionette Commands Valve node - blocks the rest of the network from being run taking a boolean as input User Function node - Allows a user to define a 1-variable function in the OIP Marionette Preferences - allows users to cache the values in wires so when in debugging the network isn't repeatedly re-run to see what's running through the network. This is good for debugging networks with random values. File I/O nodes - Allows users to access information stored in external files such as .txt and .csv files. (Pretty much any text based file can be read/written with these nodes.) User Interaction nodes - These nodes will prompt users for input with a dialog box. Useful in Menu Command networks. These will hopefully all be gone over in files/videos. If you want any more information on any of them ahead of time, let me know and I can get into them deeper. EDIT: Users can now choose to prevent reset on move when converting a Wrapper to a Marionette Object. Prior to 2018, each time a Marionette object was moved, the entire network had to be run. This option will prevent rerunning the network inside of an object unless a change has been made to its parameters. 3 Quote Link to comment
twk Posted October 3, 2017 Share Posted October 3, 2017 Thanks @Marissa Farrell, much appreciated! Quote Link to comment
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