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Hi everyone, I have an issue, whenever I insert a window with a sill, wood or whatever, I cannot flip the window in the wall so the sill faces outside of the room. The Flip button in the OIP does nothing when the window has a sill. I'm on Vectorworks 2017 SP4...

Screenshot 2017-09-11 a la(s) 17.24.26.png

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Windows consider the left side of the wall to be the outside.  Reverse the direction of the wall and the sill will flip around.

 

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On 9/13/2017 at 7:04 PM, Resuelvectorworks said:

HI michaelk, I was thinking the same thing, but when I reverse wall the components of the wall are reversed, the blockwork is facing inwards...

 

Have you checked that you have your wall components ordered the right way around?

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There are a couple things going on :-)

 

You have the wall set to render by object (rather than by component).  And you have the right side set to have Texture-4.  The left side of the wall is always the outside.  Change the texture setting to the left side and it will behave as expected.  OIP > Render Tab > Mode: By Object > Part: Left > Texture: Texture-4

 

(Go to top plan view.  Select a wall.  There will be an arrow on one end of the wall.  If you were to stand on that arrow facing the same direction, the "left" side of the wall would be on your left.  If you always draw your exterior walls going clockwise, you'll get it right.)

 

OR

 

You could set the wall to render by component.  Then go into the resource manager,  and edit the components to either have a texture or use a class texture.  The first component on top of the list is always the left side of the wall.

 

It's confusing at first.  Post back if you have more questions.

 

 

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None of the components in that wall have a texture.  The only texture is applied to the overall wall itself.

 

It gets confusing quickly. :D

 

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Making a new wall style would fix, but you could also just reorder the components of the existing wall, by editing the wall style.  Invert the order of components by dragging them.  

Edited by cberg

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