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Thomas Wagensommerer

Vectorworks User Interface Overhaul

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59a8698308fa3_ScreenShot2017-08-31at3_54_00PM.png.c1a63741b13bf8712fb6fcb296057775.png.137b90e078bea35e4416d16db545828f.png

 

brown - purple - yellow - blue REALLY?

 

Looking at screenshots from VW 2018 makes me extremely sad. Seemingly Vectorworks is the last application adhering to the kindergarten color scheme.

 

A design application must not use colors in the interface!

 

Look at any self respecting or professional design application and please get rid of those colors in the interface.

 

 

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Autocad2015_refined_user_interface-742x417.jpg

Edited by Thomas Wagensommerer
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15 minutes ago, Jim Smith said:

I'm also cautious of how steep a learning curve this might represent. I see this each autumn when each new iteration of VW allows for little trip-ups creep into the software, quick key changes are one example.

 

oh,

when I watch the last half year of Blender development how they mixed up their whole UI+UX,

including questioning and changing most of their Short Cut Keys,

between their 2.79b and the coming 2.80 release,

 

I also see all users concerned about the impact of all these changes but at the same time totally

enthusiastic about it, as it is getting so much better and more following standard App behaviors.

 

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Archicad colorlessness with v20 was quite extreme.

 

But now, 2 years later, are there really still that much complaints ?

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For me the colours are a visual cue and a monochrome look does not appeal to me at all.

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I also like (the right) colors.

I have another App with fresh colors,

used in a functional way to, e.g. separate 2D from 3D Tools and such.

 

But so far, VW was just colored.

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1 hour ago, Kevin McAllister said:

 

I'm very surprised to read this. What I like about the demo videos you've shared is almost entirely about how the interface you're proposing  *feels* and *functions*. 

Yes but what I am proposing are changes pertaining to the functioning of the UI. That's UX. What I was trying to say was, let's not confuse VWX functions ("How do I change the crop of a viewport") with UI functions ("How do I access the side pane widget while the RM is in a docked state").

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1 hour ago, Jim Wilson said:


I would think it very unlikely that we would dump a large number of changes all at once, for exactly this reason. Relearning new (and ideally, much better) UI elements over time is much less painful.

 

20 minutes ago, Stephan Moenninghoff said:

Yes but what I am proposing are changes pertaining to the functioning of the UI. That's UX. What I was trying to say was, let's not confuse VWX functions ("How do I change the crop of a viewport") with UI functions ("How do I access the side pane widget while the RM is in a docked state").

 

This is essentially why I think it needs to be clear what the UI/UX is and what it affects. Each user may have a different interpretation.

 

I personally think inconsistencies across the board (UI/UX/VWX functions) are VW's main weakness. I don't want dramatic changes but I do want unification. For example, I want to be able to use Return/Enter to exit every dialog box and I want tab to move to the next field (these don't work for Callouts and the new Title Block Border dialog). It could just be an option I can choose as a user, but I want consistency. To fix some of the existing inconsistencies will require modifying the UI, UX and VWX functions all at the same time.

 

A great example of an area that strayed is the new Sculptor for Site Models. Why didn't it adopt a form of the "Grabber" tool used in the Subdivision tool? I want a program that uses the same interface to move a point in 3d everywhere you can potentially move a point in 3d. I also want the method to be a modern method (eg. not what happens now when you use the Reshape Tool on a NURBS curve) like is available in almost every other piece of 3d software. I see this as UI / UX issue. 

 

And to Jim's point, relearning over time is much less painful, but giving up on VW and moving to different software is still relearning, so moving too slowly to improve things isn't necessarily the way to retain users 🙂

 

Kevin

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We will likely break out of this dicussion into new specific threads as development continues. However, there will always be fundamental differences that can never reconcile, the colors issue for instance. I highly doubt we will ever remove color entirely, perhaps rely on it less, but not go completely monochrome.

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I agree Kevin, & I might add that like everything in Architecture Use drives everything. For example the Royal Ontario Museum added the  Carbuncle    Chrystal entrance & abandoned the old main entrance & made it chair storage. After a few years of use the old entrance has been quietly refurbished and users get to ignore the Carbuncle Chrystal if they choose - & they do.

So file all of this under "be careful what you wish for".  I thought that when I saw the Multi View Panes this would be a vast improvement to my workflow. At first it was a huge pain (pun intended) until I customized my hot key back to unconstrained Dims. I use Multi View, sometimes; but it's not been the huge improvement I thought it would be. Would I go back to not having the option? I might if meant that I could have things like bringing back hot keys to align walls when they are replaced, or even little things like fixing the screen lag with rotated objects.  

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32 minutes ago, Jim Smith said:

I agree Kevin, & I might add that like everything in Architecture Use drives everything. For example the Royal Ontario Museum added the  Carbuncle    Chrystal entrance & abandoned the old main entrance & made it chair storage. After a few years of use the old entrance has been quietly refurbished and users get to ignore the Carbuncle Chrystal if they choose - & they do.

So file all of this under "be careful what you wish for".  I thought that when I saw the Multi View Panes this would be a vast improvement to my workflow. At first it was a huge pain (pun intended) until I customized my hot key back to unconstrained Dims. I use Multi View, sometimes; but it's not been the huge improvement I thought it would be. Would I go back to not having the option? I might if meant that I could have things like bringing back hot keys to align walls when they are replaced, or even little things like fixing the screen lag with rotated objects.  

 

I used Google images to see what 'carbuncle' means,  such a bad idea in hindsight🤮

But learned a new English word today 😂

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19 minutes ago, Bas Vellekoop said:

 

I used Google images to see what 'carbuncle' means,  such a bad idea in hindsight🤮

But learned a new English word today 😂

Yep, once seen, a carbuncle can never be unseen, much like the Crystal Entrance.

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On 11/27/2018 at 1:58 PM, Jim Smith said:

I agree Kevin, & I might add that like everything in Architecture Use drives everything. For example the Royal Ontario Museum added the  Carbuncle    Chrystal entrance & abandoned the old main entrance & made it chair storage. After a few years of use the old entrance has been quietly refurbished and users get to ignore the Carbuncle Chrystal if they choose - & they do.

I never liked the Chrystal entry.  I so often find that modern finishes just can't compete with the ways things had been done in the past.  The original entry is so much more grander than the new one.  You feel like you're going into a museum.  Anyways I digress.

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