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Benny Keyaerts

convert to polygon doesn't work in marionette object

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I have a problem with the node 'convert to polygon'

I' m using this node in a network and it works just fine but when I make a marionette object from my network the node doesn't work anymore.

I've uploaded a little example with only the objects you need to see the problem.

Is there a way to work around this problem?



convert to polygon.vwx

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Hi Marissa,


I tried this but it didn't work. I've added the complete network so you get a better Idea of where I'm going. I left the different steps to make the network in the file.


I'm sorry everything is in dutch, if you need me to i'll translate in bad english ;)




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Hi Marissa,


I've changed the 'convert to polygon' node into a 'convert to polyline' node. This works perfectly so I think something is wrong with the 'convert to polygon' node. But for the moment being I can continue my work.

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I found the problem, and it is within the Convert to Polygon node.

For some reason, we're setting the planar reference again and then trying to move it, which I believe in most cases is unnecessary, though I'm sure it was included for a reason, it just seems to not work when in a Marionette Object's coordinate space. (Likely because in a Marionette Object, planar objects default to screen plane, and we try to move it's location in the Z direction which does not exist in screen plane, whereas when you run a Marionette Network on your drawing area, all objects are drawn to the layer plane.)


I'll see if I can insert some logic in there to remedy this.


Thanks for pointing it out!

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