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convert to polygon doesn't work in marionette object

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  • Marionette Maven

I found the problem, and it is within the Convert to Polygon node.

For some reason, we're setting the planar reference again and then trying to move it, which I believe in most cases is unnecessary, though I'm sure it was included for a reason, it just seems to not work when in a Marionette Object's coordinate space. (Likely because in a Marionette Object, planar objects default to screen plane, and we try to move it's location in the Z direction which does not exist in screen plane, whereas when you run a Marionette Network on your drawing area, all objects are drawn to the layer plane.)


I'll see if I can insert some logic in there to remedy this.


Thanks for pointing it out!

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