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VR the future?


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  • 2 weeks later...
On 8/8/2017 at 11:13 PM, Matt Overton said:

Yes Also been looking at ARkit with interest and playing a proof of concept.

ok mostly just loading VW model to Apple supplied demo.

Not at the full scale of a walk thru but more under laying a scale model view under the drawing sitting on a table.

Shows a lot of promise on helping the clients see drawings how we see them.'

 

 

What "Apple supplied demo" are you referring to? And how are you getting the VW model in there?  With Unity? 

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3 hours ago, Brendan Gray said:

 

 

What "Apple supplied demo" are you referring to? And how are you getting the VW model in there?  With Unity? 

Sorry, yes there is code for a demo app in the developer tools or Xcode has an ARKit templet that set up the bones for you.

No Unity. Vectorworks can export Collada file which Xcode can turn in to a SceneKit asset.

That is where my journey ended, as I worked out shortly after that my abilty to streamline this process even for my own use is limited.

 

Also very clear that smarter and better-versed people than me should be able to produce a solution faster, better and cheaper than I could.

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