AlanW Posted July 31, 2017 Share Posted July 31, 2017 Cant seem to find a mirror node for a 3d object. if i use the Mirror node the 2 d object works fine but a 3d object does not. seniors moment?? Quote Link to comment
Marionette Maven Marissa Farrell Posted July 31, 2017 Marionette Maven Share Posted July 31, 2017 Right now there is only one Mirror node, I'm not sure of the limitations on it. What kinds of 3D objects are you trying to mirror? Quote Link to comment
AlanW Posted July 31, 2017 Author Share Posted July 31, 2017 (edited) Hi, basic extrude to start with. was using get 3d orientation to re orientate if as i though it was causing the issue.?? Started with the stage one Mirror object_KM Untitled03.vwx Mirror object_KM.vwx Edited July 31, 2017 by Alan Woodwell Quote Link to comment
Kevin McAllister Posted July 31, 2017 Share Posted July 31, 2017 1 hour ago, Alan Woodwell said: Hi, basic extrude to start with. was using get 3d orientation to re orientate if as i though it was causing the issue.?? Started with the stage one Mirror object_KM Untitled03.vwx Mirror object_KM.vwx Alan, The Mirror object it looks like it will accept 3d points but the mirror command its based on only accepts 2d points so the node ignores the Z values. That's why in my attempt (on the Mirror Attempt layer of my file) only allows you to choose the X or Y axis to mirror around. I'd be more curious as to why you can't mirror a group of Control Geometry. I think the Mirror command ( vs.Mirror(obj, dup, p1, p2) ) must of been added in VW2017. It doesn't appear in the VW:Function Reference on the Vectorworks Developer website. Hopefully one day the documentation for all this new stuff will catch up.... Kevin Quote Link to comment
Marionette Maven Marissa Farrell Posted July 31, 2017 Marionette Maven Share Posted July 31, 2017 @Kevin McAllister Try playing with the contents node with your control geometry. I can get it to work (a little); still looking into it. EDIT: It doesn't seem to work with nested groups, but if get all your stuff into one overall group, I think it will mirror. (It doesn't like all shapes, though) Quote Link to comment
Kevin McAllister Posted July 31, 2017 Share Posted July 31, 2017 (edited) 37 minutes ago, Marissa Farrell said: @Kevin McAllister Try playing with the contents node with your control geometry. I can get it to work (a little); still looking into it. EDIT: It doesn't seem to work with nested groups, but if get all your stuff into one overall group, I think it will mirror. (It doesn't like all shapes, though) Interesting. I can't get anything to mirror if I place it in a group within the control geometry (no nesting, just simple objects grouped into a single group, the group being the only thing in the Control Geometry container). I've tried a duplicate of my simple extrude which will mirror. I've also tried a variety of 2d shapes. In fact its really buggy. Try duplicating my extrude, moving it over slightly and then creating a solid addition from the two extrudes...... it disappears when you exit and when you undo it brings you back to a whole stack of polygons... not what I started with at all. (When I get some spare time I might try building my own 3d mirror node using the VS Flip3DObj command....) KM Edited July 31, 2017 by Kevin McAllister Quote Link to comment
AlanW Posted July 31, 2017 Author Share Posted July 31, 2017 (edited) They all mirror with the Flip 3d node, either vertical or horizontal Need to see how to do them all at once. Mirror_object_KM.vwx Edited July 31, 2017 by Alan Woodwell Quote Link to comment
AlanW Posted July 31, 2017 Author Share Posted July 31, 2017 Well that was easier than i thought. Group the items then add the ungroup node in the network. Mirror_object_KM_001.vwx Quote Link to comment
AlanW Posted July 31, 2017 Author Share Posted July 31, 2017 Control geometry works if you have a symbol in as the control geometry. The right piece is the symbol, change the control geometry by adding pieces to it and exit and updates. Will play more tonight. Mirror_object_KM_002Symb.vwx 1 Quote Link to comment
AlanW Posted July 31, 2017 Author Share Posted July 31, 2017 (edited) PS. Don't worry if you cant see the extruded items in top/Plan mode (0 on num pad) Hit(5 on num pad to see (top plan) or make all your extrudes Autohybrids or use slabs etc HTH Also thanks @Kevin McAllisterfor the reminder about the 3D flip, i recall i was playing with this ages ago when the original mirror node did not work. Edited July 31, 2017 by Alan Woodwell Quote Link to comment
Pat Stanford Posted August 1, 2017 Share Posted August 1, 2017 My understanding of Control Geometry is that it can only be a single VW "Handle". So you can pass a single rectangle, but if you want to pass two rectangles you have to group them first and then split them back out in the network if you need to do different things with them. They come of out the Control Geometry using the List Explode (and probably other list handling nodes) in the stacking order of the objects, so the stacking order of the control geometry ends up being very important. Hopefully @sbarrett& @Marissa Farrellwill correct anything I have gotten wrong. Quote Link to comment
Kevin McAllister Posted August 1, 2017 Share Posted August 1, 2017 20 minutes ago, Pat Stanford said: My understanding of Control Geometry is that it can only be a single VW "Handle". So you can pass a single rectangle, but if you want to pass two rectangles you have to group them first and then split them back out in the network if you need to do different things with them. They come of out the Control Geometry using the List Explode (and probably other list handling nodes) in the stacking order of the objects, so the stacking order of the control geometry ends up being very important. Hopefully @sbarrett& @Marissa Farrellwill correct anything I have gotten wrong. I remember reading that before.... thanks for the reminder Pat. (I desperately wish all of this documentation was in one, easily accessible and searchable place.) Kevin Quote Link to comment
Kevin McAllister Posted August 1, 2017 Share Posted August 1, 2017 6 hours ago, Alan Woodwell said: Control geometry works if you have a symbol in as the control geometry. The right piece is the symbol, change the control geometry by adding pieces to it and exit and updates. Will play more tonight. Mirror_object_KM_002Symb.vwx Thanks Alan. I play with this a bit when I have a free moment. Kevin 1 Quote Link to comment
AlanW Posted August 1, 2017 Author Share Posted August 1, 2017 Have tested out image props and lights and they appear to work and mirror across. Mirror_object_002_Symb.vwx Quote Link to comment
Marionette Maven Marissa Farrell Posted August 1, 2017 Marionette Maven Share Posted August 1, 2017 7 hours ago, Pat Stanford said: My understanding of Control Geometry is that it can only be a single VW "Handle". So you can pass a single rectangle, but if you want to pass two rectangles you have to group them first and then split them back out in the network if you need to do different things with them. They come of out the Control Geometry using the List Explode (and probably other list handling nodes) in the stacking order of the objects, so the stacking order of the control geometry ends up being very important. Hopefully @sbarrett& @Marissa Farrellwill correct anything I have gotten wrong. My understanding is the same, you are correct as far as I know. I would suggest using the 'contents' node rather than having to ungroup the control geometry to use it, though. 1 Quote Link to comment
Pat Stanford Posted August 2, 2017 Share Posted August 2, 2017 Contents. That's the node I couldn't remember/find. There needs to be a better way to see the nodes and what they do than just the Resource Manager. Thanks Marissa. 1 Quote Link to comment
Marionette Maven Marissa Farrell Posted August 2, 2017 Marionette Maven Share Posted August 2, 2017 5 hours ago, Pat Stanford said: There needs to be a better way to see the nodes and what they do than just the Resource Manager. Agreed! It's a huge project, but we're trying to figure something out. Quote Link to comment
SimA Posted February 19, 2022 Share Posted February 19, 2022 Hello, everyone Is there a way to change the handle type on the "Flip 3D" node from 86 to 84? I need an Addition,Suptraction. Thank you for your help 1 Quote Link to comment
SimA Posted February 23, 2022 Share Posted February 23, 2022 One symbol works, the other doesn't. Why? Marionette Spiegeln.vwx Quote Link to comment
KingChaos Posted February 28, 2022 Share Posted February 28, 2022 for me i seems that its only rotated not mirrored Quote Link to comment
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