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Vision Transparency Issues


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Hello,

 

Currently attempting to send custom drops from Vectorworks to Vision. Transparency works perfectly in Vectorworks - both using an image prop, and texture properties. However, Importing to Vision I find that it completely ignores any Transparency. Same thing with Scrim textures.

 

Is this something Vision just can't do right now? Or am I doing something wrong.

 

Thanks.

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  • Vectorworks, Inc Employee

Hey Ted,

 

You are spot on, Vision calculates lights as real lights, not painted cones of color, so projecting that light through transparent surfaces in real time is a bit out of reach for current graphics hardware. We try to keep things accurate to the real world with Vision, and as of yet we haven't found a way to do that accurately (and not melt GPUs).

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