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Christian Fekete

Open GL tiled on 3D wall

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How can I apply a tile resource to a 3D and render it in open GL so that it looks good? This is what I have created in plan view for tiles and as applied to a 3D polygone, very different and rather inacceptable. 

I am trying to avoid the renderworks step

Thank you


Screen Shot 2017-07-11 at 13.09.17.png

Screen Shot 2017-07-11 at 13.09.32.png

Edited by Christian Fekete

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Well, if it's a 3D render, there's no avoiding the Renderworks step.

You'll need to make Texture resources to place them on a 3D surface, image fills in 3D can cause problems like this. If you're ONLY going to be showing non-perspective elevations views however, it can often be simpler to reuse the same 2D image tile fill on the walls in the annotations of the viewport on simple polygons.

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