Christian Fekete Posted July 11, 2017 Share Posted July 11, 2017 (edited) How can I apply a tile resource to a 3D and render it in open GL so that it looks good? This is what I have created in plan view for tiles and as applied to a 3D polygone, very different and rather inacceptable. I am trying to avoid the renderworks step Thank you Edited July 11, 2017 by Christian Fekete Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted July 11, 2017 Vectorworks, Inc Employee Share Posted July 11, 2017 Well, if it's a 3D render, there's no avoiding the Renderworks step.You'll need to make Texture resources to place them on a 3D surface, image fills in 3D can cause problems like this. If you're ONLY going to be showing non-perspective elevations views however, it can often be simpler to reuse the same 2D image tile fill on the walls in the annotations of the viewport on simple polygons. 1 Quote Link to comment
Vectorworks, Inc Employee Luis M Ruiz Posted July 11, 2017 Vectorworks, Inc Employee Share Posted July 11, 2017 (edited) Doctor, I conquered. Edited July 11, 2017 by Luis M Ruiz 1 Quote Link to comment
AlanW Posted July 11, 2017 Share Posted July 11, 2017 (edited) @Christian FeketeHi, you can get a result with Open GL but not all the reflections etc Upscaled the tiles in the second file and added a section viewport.HTH Tiles.vwx Tiles-01.vwx Edited July 11, 2017 by Alan Woodwell Quote Link to comment
Christian Fekete Posted July 15, 2017 Author Share Posted July 15, 2017 thank you, i got stuck somehow but finaly resolved the issues, thanks again Quote Link to comment
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