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I would like a 2d mode for the push pull tool (perhaps also 3d where possible).

Screen Shot 2017-07-05 at 10.17.53 AM.png

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A 2d Push Pull mode like you show would be a very useful addition to the existing 1d Push Pull mode that you show.

 

Can you illustrate what you mean by 3d Push Pull mode.

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This would be great. I think 1d Push Pull is more like Extrude whereas 2d Push Pull is more like Push/Pull..... I think I wished for something similar with Sweeps, where they would have handles like extrudes do when using the Reshape tool.

 

KM

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The existing Push Pull capability (Model toolset) does the extrude mode like bcd's 1d Push Pull mode shows.   

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1 hour ago, mike m oz said:

The existing Push Pull capability (Model toolset) does the extrude mode like bcd's 1d Push Pull mode shows.   

Ha, yes. I was referring more to how its described in other software. In Rhino for example, 1d would be considered an extrude, even from an existing object. 2d is more like extrude along a curve.

KM

 

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This will work where the underlying curve is mathematically defined.

Screen Shot 2017-07-06 at 8.35.07 AM.png

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1 hour ago, bcd said:

This will work where the underlying curve is mathematically defined.

Screen Shot 2017-07-06 at 8.35.07 AM.png

Love this. Its like how Extend NURBS works using the "Smooth Extension" option only this is for solids geometry instead. (I always wanted the same functionality for extending 2d curves and 3d geometry.)

KM

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I think CALLING it "2D Push Pull" is a bad idea, as we have troubles with explaining the differences between 2D/3D/screen plane/layer plane as it is (Rhino can get away with that since they have more clearly defined rules for 1D, 2D and 3D terminology), but this functionality is an excellent idea and I'm totally on board.

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maybe call it 1 directional, 2 directional & 3 directional, although I think people would quickly get the idea.

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I would be even happy if the PPT could accept to manipulate the round face of a Cylinder

or cutouts of Slabs and Extrudes made from a Cylinder.

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11 minutes ago, bcd said:

maybe call it 1 directional, 2 directional & 3 directional, although I think people would quickly get the idea.

 

Agreed, its a strange thing to describe in words but once a person sees it in action it makes perfect sense.

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4 hours ago, JimW said:

I think CALLING it "2D Push Pull" is a bad idea, as we have troubles with explaining the differences between 2D/3D/screen plane/layer plane as it is (Rhino can get away with that since they have more clearly defined rules for 1D, 2D and 3D terminology), but this functionality is an excellent idea and I'm totally on board.

 

That was what I was trying to say..... :D thanks for clarifying my reply.

KM

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