Jump to content

Scaling textures on subdivided primitives


Recommended Posts

There doesn't seem to be a way to scale or offset textures on subdivided primitives.  Nor does changing the object size in the resource manager make any difference.  Am I missing something?  Bonus points if anyone can tell me how to apply a decal to a subdivided primitive.

Link to comment
  • Vectorworks, Inc Employee

One method to change the scale of a texture on sub division is to apply the texture.  Once applied, go to the resource manager and right click > edit on the texture you applied.  You will then see a size option in the lower left corner.


Downside: This will affect all objects with this texture.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...