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Scaling textures on subdivided primitives


jepeeks

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There doesn't seem to be a way to scale or offset textures on subdivided primitives.  Nor does changing the object size in the resource manager make any difference.  Am I missing something?  Bonus points if anyone can tell me how to apply a decal to a subdivided primitive.

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  • Vectorworks, Inc Employee

One method to change the scale of a texture on sub division is to apply the texture.  Once applied, go to the resource manager and right click > edit on the texture you applied.  You will then see a size option in the lower left corner.

 

Downside: This will affect all objects with this texture.

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