digitalcarbon Posted June 21, 2017 Share Posted June 21, 2017 if you have the 3d content then it is just assembly which is easy easy. 1 Quote Link to comment
digitalcarbon Posted June 21, 2017 Author Share Posted June 21, 2017 a major revision to model. Not really that big of a deal 2 Quote Link to comment
digitalcarbon Posted June 21, 2017 Author Share Posted June 21, 2017 all fixed now on to the DTM (one parametric tool i could NOT live without) Quote Link to comment
digitalcarbon Posted June 26, 2017 Author Share Posted June 26, 2017 more adjustments... note how the south wall shown above w/ concreted swale & drain have been cut back to swale to rip rap stone w/ no drain so this is all being worked out in 3d we have weekly goto meetings everything is extremely clear & everyone gets what is going on when done...this will be used to get the Engineers up to speed rather quickly 1 Quote Link to comment
bcd Posted June 26, 2017 Share Posted June 26, 2017 It's fun! Nice. Those block symbols are perfect candidates for a 6 Master Snap Points. When editing the Symbol you place a 3d locus point (2d locus if it's 2d or hybrid) at the end of each of the axes and check Master Snap in the OIP. Then turn on the Master Snap constraints (and turn off as many of the others as you can) and you're away in a hack. You wouldn't even need the alignment cages anymore. (hold B for x-ray) 3 Quote Link to comment
Andy Broomell Posted June 26, 2017 Share Posted June 26, 2017 Great tip @bcd! What does the "Show Master Snap Point Outside Snap Box" checkbox do? Quote Link to comment
bcd Posted June 26, 2017 Share Posted June 26, 2017 It controls whether the little red dot representing the Master Snap point is visible whenever you hover anywhere over the symbol or or only visible whenever it's within range of the cursor snapbox. 1 Quote Link to comment
Andy Broomell Posted June 26, 2017 Share Posted June 26, 2017 Oh, I see the difference now. Thank you! (It was aligning with the blue handles before so I didn't notice what was happening till added some objects further out). Mine is a purple color for some reason, though I remember Master Snaps being red previously. I didn't customize it, so I wonder if that changed in a SP? I had also been wondering if it's intentional that the locus glyph no longer displays when the locus is defined as a Master Snap, but I suppose being able to control it via the aforementioned checkbox is a good solution. Plus you could add an additional normal locus in the same spot if you wanted to always "see" the Master Snap as a locus glyph. Quote Link to comment
bcd Posted June 26, 2017 Share Posted June 26, 2017 (edited) True - I think the locus glyph becoming to the snap point square is an intentional UI choice, however it does make it a little tricky to spot. Edited June 26, 2017 by bcd Quote Link to comment
digitalcarbon Posted June 26, 2017 Author Share Posted June 26, 2017 (edited) i have never seen this before! when did this come about? Edited June 26, 2017 by digitalcarbon Quote Link to comment
Kevin McAllister Posted June 27, 2017 Share Posted June 27, 2017 9 hours ago, bcd said: When editing the Symbol you place a 3d locus point (2d locus if it's 2d or hybrid) at the end of each of the axes and check Master Snap in the OIP. Then turn on the Master Snap constraints (and turn off as many of the others as you can) and you're away in a hack. This is a super interesting piece of information . Where did you find it? I tried to find it in the Help but I'm not sure its there in any detail. It makes me want Master Snaps to have their own icon in the Snapping Palette. Any why are Loci only Master Snaps in symbols..... Kevin Quote Link to comment
bcd Posted June 27, 2017 Share Posted June 27, 2017 I think it was introduced with VW2017 - there was some reference to it in some of the marketing material but it sounded mysterious. I did notice the new option in the snapping palette and had to ferrit it out. Again those master snap options i when editing a symbol caught my eye. Very sleuthy, no? 1 Quote Link to comment
bcd Posted June 27, 2017 Share Posted June 27, 2017 6 hours ago, Kevin McAllister said: It makes me want Master Snaps to have their own icon in the Snapping Palette I find they're most useful when other snaps are turned off. I would like a 'toggle to 'master snap set'' button instead. You could then snap to a very small set of snaps in addition to the master snap. Quote Link to comment
digitalcarbon Posted July 3, 2017 Author Share Posted July 3, 2017 this was fun... 2 Quote Link to comment
digitalcarbon Posted July 21, 2017 Author Share Posted July 21, 2017 Just can't beat this type of viewing for quality control checking 1 Quote Link to comment
digitalcarbon Posted July 27, 2017 Author Share Posted July 27, 2017 3d labels really work nice... 1 Quote Link to comment
zoomer Posted July 27, 2017 Share Posted July 27, 2017 I would say you are the Master of 3D Labels on this Forum. And some other misuse of VW Always inspiring. 2 Quote Link to comment
digitalcarbon Posted July 27, 2017 Author Share Posted July 27, 2017 the red lines are "chalk-lines" i use to lay stuff out with chalk-lines in real life so i started to put them in the model.. they help me keep orientated and assist when I'm explaining to others...everyone knows what a chalk-line is 1 Quote Link to comment
digitalcarbon Posted August 3, 2017 Author Share Posted August 3, 2017 testing this out...seems to be working ok anyone with a better idea? Quote Link to comment
Hans-Olav Posted August 3, 2017 Share Posted August 3, 2017 Interesting Have you tried the stake tool? It can report coordinates and z value. Quote Link to comment
digitalcarbon Posted August 3, 2017 Author Share Posted August 3, 2017 ok...i guess that works...but i think i still need to name it thanks Quote Link to comment
digitalcarbon Posted August 15, 2017 Author Share Posted August 15, 2017 this is where the time invested in 3d pays off. the better quality my symbols & symbol assemblies are the higher quality the model... which means higher quality "harvesting" of VPs, BOM etc 3 Quote Link to comment
Benson Shaw Posted August 15, 2017 Share Posted August 15, 2017 (edited) That's nice! Some of that drag & rotate for sub assembly alignment/placement might be eliminated by applying the OIP>Replace Symbol function. I say "might" because this is most effective if the insertion points/rotation and directions of the various sub assemblies are defined to coincide with desired final outcome. A slightly different work flow without the placeholder box might save some steps: Duplicate the Conc Base symbol definition in the Resource Manager & name it Combo. Combo is now a symbol containing the Conc Base symbol. Edit Combo's insertion point as needed for best placement workflow (this does not change Conc Base's insertion point). Combo will be used instead of the placeholder box. The blower symbol will be added into Combo later. Insert a bunch of Combo instances instead of the placeholder box. Place them in the scene to match the offset and rotation achieved at end of the video. (or place them at that target between the pipes, then edit the Combo Insertion Point to achieve the offset globally for all instances) Now Edit the Combo symbol definition 3d elements to add the blower. In the Edit mode, select the conc base symbol and Duplicate in Place. In the OIP of the dupe, click Replace Symbol and choose the blower assy from the list. Depending on how the blower and conc base insertion points were defined, they could align without further offset or rotation. If it's not too awkward to place a more complex symbol, maybe even skip whole the placeholder and Replace Symbol process and just insert a bunch of Combos with the conc base and blower already prepared. But there is probably some other reason to use the placeholder workflow. Anyway, I have been working with a lot of sub assembly symbols lately and find the Replace Symbol very helpful. -B Edited August 15, 2017 by Benson Shaw avoiding other work 1 Quote Link to comment
digitalcarbon Posted August 16, 2017 Author Share Posted August 16, 2017 Benson, your like two levels above me... have you ever though of getting screen flow and making some videos? tanks hanks spanks thanks for your input Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.