CraftyCat Posted June 20, 2017 Share Posted June 20, 2017 (edited) How do I create reflections in VW please? Edited June 20, 2017 by CraftyCat Quote Link to comment
CraftyCat Posted June 20, 2017 Author Share Posted June 20, 2017 Thanks Rob, I want to reflect a backdrop I have created so I guess that goes under creating new texture?? Quote Link to comment
Andy Broomell Posted June 20, 2017 Share Posted June 20, 2017 What's the backdrop being reflected in? The floor? A mirror? Apply a texture, as Rob describes, to the object reflecting the backdrop, then render with a Renderworks style. The reflections won't appear in OpenGL. Just to make sure we're talking about the same thing, the floor in this photo is displaying reflections of the teapot. The teapot is also showing reflections of the environment. [not my image] Quote Link to comment
CraftyCat Posted June 20, 2017 Author Share Posted June 20, 2017 yes Andy it will be a reflection of image as per teapot image. Quote Link to comment
Andy Broomell Posted June 20, 2017 Share Posted June 20, 2017 In case it's helpful for experimentation, I've attached a file that has a texture I often use when doing stage designs. It's a black floor texture with reflections and a subtle bump map (I think perfect reflections often look too fake in renderings). The texture emulates a marley dance floor or a floor painted gloss black. BlackStageFloorTexture.vwx Quote Link to comment
CraftyCat Posted June 20, 2017 Author Share Posted June 20, 2017 Thank you Alan, my head is wrecked from all the information and learning....new to all. Thought being a designer was difficult but VW tough! Quote Link to comment
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