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Vision beams extend through hard surfaces

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Beams from lighting instruments continue through a hard surface (like a floor or wall).. it would be great if they would stop when they hit a surface unless that surface is transparent. 

Vision beams.png

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What sort of object are you using for your floor? I can't reproduce that at all. Here's what I get with the demo scene in Vision 2017 sp3:



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i used the room tool in VW to create a room with floor and walls but not a ceiling.. nothing special.  then I applied a carpet texture to the floor.  

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Make sure that the carpet texture has cast shadow checked, I know in VW that not having that checked will allow light to pass through it.

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