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Best way to show different materials on architectural elements?

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I'm only an occasional (but enthusiastic) user of Vectorworks and need advice for a rather robust project.


When modeling exterior walls with painted finish on the inside and, say, brick veneer on the outside, what is the best strategy in VW?


  • Make the wall out of two separate volume layers using shaders for color and texture . . . corresponding to the way the wall is actually built? Or,
  • Applying color and texture to the faces of a single wall volume . . . essentially painting on the color and texture, assuming this is possible in VW (as it is in Sketchup)?

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You would texture by component instead of by object in the Wall's Render tab in the Object Info palette. @Jonathan Pickupcovers that here:


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