I often want to see shadows from Spotlight Instruments in OpenGL. This is currently not possible as Open GL sees the texture applied to the object as solid and does not allow light to pass through. It would be terrific if VW engineers could find a way of enabling the "does not cast shadow" functionality for a named texture in OpenGL so that we can use instruments to check shadows and shutters etc.
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markdd
I often want to see shadows from Spotlight Instruments in OpenGL. This is currently not possible as Open GL sees the texture applied to the object as solid and does not allow light to pass through. It would be terrific if VW engineers could find a way of enabling the "does not cast shadow" functionality for a named texture in OpenGL so that we can use instruments to check shadows and shutters etc.
Thanks
Mark
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