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Texture - surface hatch line-up issue


I have created a texture that represents a mesh with 25mm square holes. I have also created a hatch to go with the texture. I would like to be able to show the mesh in a variety of render styles including hidden and dashed hidden lines. Although textures and surface hatches are meant to lineup I can't make this one line up in any way without offsetting the surface hatch which is not the point of the lineup window in the surface hatch section of the texture.


I have included my drawing and wondered if the forum hive could take a look and tell me what I am doing wrong! Is it the hatch that is wrong or the way that I have the Hatch Alignment settings? Or does the surface hatch alignment feature not work?




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So the workflow is: Apply the texture, Auto-Align Plane and then use the texture mapping tool to put it in position.


That's answered a question that has been driving me nuts for ages!

Screen Shot 2017-06-03 at 14.42.21.png

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