Popular Post AlanW Posted June 3, 2017 Popular Post Share Posted June 3, 2017 If you are thinking about what to add to VW2018 then I am sure you will get a few votes for this option. 11 Quote Link to comment
0 rDesign Posted June 3, 2017 Share Posted June 3, 2017 I would wholeheartedly welcome this wish-list item (ArchiCAD has had a similar function for awhile). Here's a LINK to one of the previous wish-list requests for this ( from September 2015). Unfortunately, unless it is already in there I don't think there is much chance of it being added to Vw2018 at this point, with the usual September release being ~3 months away. Perhaps in Vw2019? 1 Quote Link to comment
0 bcd Posted June 3, 2017 Share Posted June 3, 2017 I like it too. Perhaps with a logarithmic/ inverse square fade by distance rather than a linear one. Quote Link to comment
0 Matt Overton Posted June 3, 2017 Share Posted June 3, 2017 (edited) It would be good if some classes could ignore the fade requirement. I mean just look how much better that elevation would read if some of the lines didn't fade. Namely building outline and maybe window outlines so we keep the mass but fade the detail. Edit: If they used decent pen variation in the sample image if might work ok as is. Edited June 3, 2017 by Matt Overton 2 Quote Link to comment
0 Jonathan Pickup Posted June 4, 2017 Share Posted June 4, 2017 we should really have this now. it has been discussed before. the current situation is not consistent with recognized drawing conventions. 1 Quote Link to comment
0 AlanW Posted June 4, 2017 Author Share Posted June 4, 2017 (edited) Thinking Marionette again, if we use the criteria node to read the items distance away from another in the x or y direction and then use that to create the line thicknesses in the elevation. Post holiday task Will need new node VS:SetLineAttributeData may be the one to set line based on data received. Maybe someone can try this? Edited June 4, 2017 by Alan Woodwell Quote Link to comment
0 Christiaan Posted June 4, 2017 Share Posted June 4, 2017 (edited) One way we do this manually for now is to create white polygons in the annotations layer and set their opacity somewhere between 15-30% Edited June 24, 2021 by Christiaan 4 Quote Link to comment
0 AlanW Posted June 4, 2017 Author Share Posted June 4, 2017 @Christiaanthat's an interesting and simple way of doing it. I like it, Quote Link to comment
0 Christiaan Posted June 5, 2017 Share Posted June 5, 2017 (edited) Thanks Alan. Can't say I came up with this technique. Pretty sure I got the idea off @CipesDesigna few years back. Here's an example of using it quite heavily to fade the left side of this elevation (it's 25 m behind the area to the right). I've also used a mask over the whole elevation to decrease saturation. We find the default saturation in RW too much, not just for the screen but especially printing. So while this might look a little bit too desaturated it prints perfectly. This is a colour example but I've used this reasonably successfully with greyscale line drawings as well. The only problem is when you get site managers trying to printing on black and white only printers (in which case you have to rely on line thickness for depth of field), but they're increasingly hard to come by these days. Still, I'd love to have this feature built it some way, as you describe. This technique is perfect and it needs to be manually adjusted each time model is changed. And here it is without masks: Edited June 5, 2017 by Christiaan 3 Quote Link to comment
0 Christiaan Posted June 5, 2017 Share Posted June 5, 2017 I knew I'd asked for this somewhere too: Quote Link to comment
0 rDesign Posted June 5, 2017 Share Posted June 5, 2017 (edited) 7 hours ago, Christiaan said: I knew I'd asked for this somewhere too: Perhaps mistakenly, I thought that ^^^^ other thread ^^^^ was referring to the camera effect of "depth of field" which shows blurry out-of-focus objects via the camera f-stop (added in Vw2016). What is being described in this current wish-list thread (perfectly illustrated by Christiaan's example), I believe is called "elevation depth cueing". (At least that's how Revit refers to it). [I don't mean to sound pedantic, I just don't want the Vw engineers to read "depth of field" and think that they already added this feature in Vw2016]. Edited June 5, 2017 by rDesign 1 Quote Link to comment
0 Christiaan Posted June 5, 2017 Share Posted June 5, 2017 Ha, yes. Believe it or not I can't actually remember which I was asking for. Pays to make accurate wishes. 1 Quote Link to comment
0 Allen Brown Posted July 27, 2019 Share Posted July 27, 2019 Just found this topic. I second the motion! Hope this feature is in 2019.. Quote Link to comment
0 BG Posted July 28, 2019 Share Posted July 28, 2019 Maybe in 2020????? Please. Quote Link to comment
0 yasamandavachi Posted December 19, 2022 Share Posted December 19, 2022 Moving from Archicad to VW, and also having previous experience with Revit, I cannot believe this option does not exist already in VW 2023! Help me out please if I am wrong! 2 Quote Link to comment
0 Matt Overton Posted December 19, 2022 Share Posted December 19, 2022 17 hours ago, yasamandavachi said: Moving from Archicad to VW, and also having previous experience with Revit, I cannot believe this option does not exist already in VW 2023! Help me out please if I am wrong! Nope not wrong. Not even on the roadmap. So maybe 2026. Still workaround works well just a be manual. We don't even have 3D in annotations so you need management of it as well. 2 1 Quote Link to comment
0 Wesley Burrows Posted April 11, 2023 Share Posted April 11, 2023 Upvoted and bumping. 1 Quote Link to comment
0 Matt Overton Posted April 12, 2023 Share Posted April 12, 2023 Fake till you make it and its 2023, nothing is even hinting at this on the roadmap and items on the map are 2 to 4 years out so not going to happen soon. We have been adding planes of transparency between major building elements or buildings on site to reasonable effect on larger projects so.... Given we have 3D grids in a way now. Maybe we could add an option to create a plane of renderworks texture to each grid. A slight haze transparency on each one would recede the drawing as it gets deeper off the view plane. Bigger buildings have more grids so it would be self managing. Quote Link to comment
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AlanW
If you are thinking about what to add to VW2018 then I am sure you will get a few votes for this option.
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