Jump to content
  • 8

OpenGL renders up to eight lights in a drawing. Why this limit?


Huug

Question

10 answers to this question

Recommended Posts

  • 0
  • Vectorworks, Inc Employee
15 minutes ago, cwinterLD said:

Has there been any traction on this issue? Is this improvement something we could expect to see in v2019?

 


We want to remove the limit yes, but it will not be happening in 2019 unfortunately. The focus this time around was elsewhere, I'll be able to share some details in the coming weeks.

Link to comment
  • 0

Maybe it has something to do with the end of OpenGL support by Apple? It is said ‘that OpenGL is woefully out of date for current needs’: 

https://arstechnica.com/gadgets/2018/06/the-end-of-opengl-support-other-updates-apple-didnt-share-at-the-keynote/

 

Last WWDC Apple showed (again) their own Metal as a more modern platform. 

 

Will VW2020 support this rendering method as well instead of OpenGL?

Link to comment
  • 0

So far I can survive with Open GL and create something decent for small projects. With larger projects, the lighting limit is a pain. 

 

I hope that at some point a decent real time rendering engine wil be implemented in VW. 

I have been playing around with unreal engine, just wish you could have this in your VW workflow instead of open GL.

 

In 2018 its hard to impress a client with the clunky VW web viewer. 

  • Like 2
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...