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OpenGL renders up to eight lights in a drawing. Why this limit?

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Currently the underlying engine that drives OpenGL in Vectorworks is hard limited to 8. Increasing this limit has been filed as a wishlist item.

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Why is this hard limit still not "upgraded" in VW2018? 

 

I like working in OpenGL because of speed and instant results with good textures, but the lighting limit is cumbersome... 

 

 

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I'm just going to add my voice in here.  Working in Open GL is so fast and makes texturing very easy, but the 8 light limit is incredibly restrictive and makes it basically useless for tryout to show a lit stage scene. 

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