There is something odd about the way Open GL behaves when a texture (with the colour shader set to Obj Attribute) will not redraw when the fill colour of the object has been changed. Fast Renderworks and Final quality Renderworks work as expected but Open GL stubbornly refuses to change. Is there something about how VW uses a cache to redraw items, and if so, is there a way to ignore the cache.
Enclosed is a file with a simple mesh texture with an extrude as well as a generic solid.
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markdd
There is something odd about the way Open GL behaves when a texture (with the colour shader set to Obj Attribute) will not redraw when the fill colour of the object has been changed. Fast Renderworks and Final quality Renderworks work as expected but Open GL stubbornly refuses to change. Is there something about how VW uses a cache to redraw items, and if so, is there a way to ignore the cache.
Enclosed is a file with a simple mesh texture with an extrude as well as a generic solid.
Hoping someone can explain whats going on!
Mark
Mesh texture.vwx
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